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| SunNode (scene::ISceneManager *mgr, scene::ISceneNode *parent, float r, float g, float b) |
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virtual void | render () OVERRIDE |
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virtual bool | isPointLight () OVERRIDE |
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| LightNode (scene::ISceneManager *mgr, scene::ISceneNode *parent, float energy, float d, float r, float g, float b) |
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virtual void | render () OVERRIDE |
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virtual const core::aabbox3d< f32 > & | getBoundingBox () const OVERRIDE |
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virtual void | OnRegisterSceneNode () OVERRIDE |
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virtual u32 | getMaterialCount () const OVERRIDE |
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virtual bool | isPointLight () |
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float | getRadius () const |
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float | getEnergy () const |
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float | getEffectiveEnergy () const |
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core::vector3df | getColor () const |
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void | setColor (float r, float g, float b) |
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float | getEnergyMultiplier () const |
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void | setEnergyMultiplier (float newval) |
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void | setEnergy (float energy) |
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void | setRadius (float radius) |
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float | m_radius |
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float | m_color [3] |
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float | m_energy |
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float | m_energy_multiplier |
| The energy multiplier is in range [0, 1] and is used to fade in lights when they come in range.
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static core::aabbox3df | box |
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◆ isPointLight()
virtual bool SunNode::isPointLight |
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inlinevirtual |
◆ render()
The documentation for this class was generated from the following files: