SuperTuxKart
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TestAI Member List

This is the complete list of members for TestAI, including all inherited members.

action(PlayerAction action, int value, bool dry_run=false) OVERRIDEAIBaseControllerinlinevirtual
AIBaseController(AbstractKart *kart) (defined in AIBaseController)AIBaseController
AIBaseLapController(AbstractKart *kart)AIBaseLapController
canGetAchievements() constControllerinlinevirtual
canSkid(float steer_fraction)TestAIprivatevirtual
checkCrashes(const Vec3 &pos) (defined in TestAI)TestAIprivate
collectedItem(const ItemState &item, float previous_energy=0) OVERRIDE (defined in AIBaseController)AIBaseControllerinlinevirtual
computeNearestKarts() (defined in TestAI)TestAIprivate
computePath()AIBaseLapControllerprotected
Controller(AbstractKart *kart)Controller
crashed(const Material *m) OVERRIDEAIBaseControllervirtual
crashed(const AbstractKart *k) OVERRIDE (defined in AIBaseController)AIBaseControllerinlinevirtual
determineTrackDirection() (defined in TestAI)TestAIprivate
determineTurnRadius(const Vec3 &end, Vec3 *center, float *radius) constAIBaseControllerprotected
disableSlipstreamBonus() const OVERRIDEAIBaseControllervirtual
enableDebug() (defined in AIBaseController)AIBaseControllerinlinestatic
evaluateItems(const ItemState *item, Vec3 kart_aim_direction, std::vector< const ItemState * > *items_to_avoid, std::vector< const ItemState * > *items_to_collect) (defined in TestAI)TestAIprivate
findNonCrashingPoint(Vec3 *result, int *last_node) (defined in TestAI)TestAIprivate
findNonCrashingPointFixed(Vec3 *result, int *last_node) (defined in TestAI)TestAIprivate
findNonCrashingPointNew(Vec3 *result, int *last_node) (defined in TestAI)TestAIprivate
finishedRace(float time) OVERRIDEAIBaseControllerinlinevirtual
getControllerName() constControllerinline
getControls()Controllerinlinevirtual
getKart() constControllerinline
getName(bool include_handicap_string=true) constControllervirtual
getNamePostfix() const (defined in TestAI)TestAIvirtual
getNextSector(unsigned int index)TestAIprotectedvirtual
getTestAI() (defined in AIBaseController)AIBaseControllerinlinestatic
handleAcceleration(int ticks) (defined in TestAI)TestAIprivate
handleBraking() (defined in TestAI)TestAIprivate
handleCurve() (defined in TestAI)TestAIprivate
handleItemCollectionAndAvoidance(Vec3 *aim_point, int last_node) (defined in TestAI)TestAIprivate
handleItems(const float dt) (defined in TestAI)TestAIprivate
handleNitroAndZipper() (defined in TestAI)TestAIprivate
handleRaceStart() (defined in TestAI)TestAIprivate
handleRescue(const float dt) (defined in TestAI)TestAIprivate
handleSelectedItem(Vec3 kart_aim_direction, Vec3 *aim_point) (defined in TestAI)TestAIprivate
handleSteering(float dt) (defined in TestAI)TestAIprivate
handleZipper(bool play_sound) OVERRIDE (defined in AIBaseController)AIBaseControllerinlinevirtual
hitBadItemWhenAimAt(const ItemState *item, const std::vector< const ItemState * > &items_to_avoid) (defined in TestAI)TestAIprivate
isLocalPlayerController() const OVERRIDEAIBaseControllerinlinevirtual
isPlayerController() const OVERRIDEAIBaseControllerinlinevirtual
isStuck() constAIBaseControllerinlineprotected
m_ai_debug (defined in AIBaseController)AIBaseControllerprotectedstatic
m_ai_propertiesAIBaseControllerprotected
m_all_look_aheadsAIBaseLapControllerprotected
m_avoid_item_closeTestAIprivate
m_collision_ticksAIBaseControllerprivate
m_controller_nameControllerprotected
m_controlsControllerprotected
m_crashes (defined in TestAI)TestAIprivate
m_current_curve_radiusTestAIprivate
m_current_track_directionTestAIprivate
m_curve_centerTestAIprivate
m_distance_aheadTestAIprivate
m_distance_behindTestAIprivate
m_distance_to_playerTestAIprivate
m_enabled_network_ai (defined in AIBaseController)AIBaseControllerprotected
m_item_to_collectTestAIprivate
m_kartControllerprotected
m_kart_aheadTestAIprivate
m_kart_behindTestAIprivate
m_kart_lengthAIBaseControllerprotected
m_kart_widthAIBaseControllerprotected
m_last_direction_nodeTestAIprivate
m_last_item_randomTestAIprivate
m_next_node_indexAIBaseLapControllerprotected
m_point_selection_algorithmTestAIprivate
m_random_collect_itemTestAIprivate
m_random_skidTestAIprivate
m_really_collect_itemTestAIprivate
m_skid_probability_stateTestAIprivate
m_start_delayTestAIprivate
m_start_kart_crash_directionTestAIprivate
m_stuckAIBaseControllerprivate
m_successor_indexAIBaseLapControllerprotected
m_superpower (defined in TestAI)TestAIprivate
m_test_aiAIBaseControllerprotectedstatic
m_time_since_last_shotTestAIprivate
m_time_since_stuck (defined in TestAI)TestAIprivate
m_trackAIBaseControllerprotected
m_track_nodeAIBaseLapControllerprotected
m_worldAIBaseLapControllerprotected
newLap(int lap)AIBaseLapControllerprotectedvirtual
normalizeAngle(float angle)AIBaseControllerprotected
PSA_DEFAULT enum value (defined in TestAI)TestAIprivate
PSA_FIXED enum value (defined in TestAI)TestAIprivate
PSA_NEW enum value (defined in TestAI)TestAIprivate
raceFinished()AIBaseLapControllerinlineprotectedvirtual
reset() (defined in TestAI)TestAIvirtual
rewindTo(BareNetworkString *buffer) OVERRIDE (defined in AIBaseController)AIBaseControllervirtual
rumble(float strength_low, float strength_high, uint16_t duration) (defined in Controller)Controllerinlinevirtual
saveState(BareNetworkString *buffer) const OVERRIDE (defined in AIBaseController)AIBaseControllervirtual
setControllerName(const std::string &name) OVERRIDEAIBaseControllerprotectedvirtual
setControls(KartControl *kc) (defined in Controller)Controllerinline
setNetworkAI(bool val) (defined in AIBaseController)AIBaseControllerinline
setPosition(int p) OVERRIDE (defined in AIBaseController)AIBaseControllerinlinevirtual
setSteering(float angle, float dt)TestAIprivatevirtual
setTestAI(int n) (defined in AIBaseController)AIBaseControllerinlinestatic
SKID_PROBAB_NO_SKID enum value (defined in TestAI)TestAIprivate
SKID_PROBAB_NOT_YET enum value (defined in TestAI)TestAIprivate
SKID_PROBAB_SKID enum value (defined in TestAI)TestAIprivate
skidBonusTriggered() OVERRIDE (defined in AIBaseController)AIBaseControllerinlinevirtual
steerToAngle(const unsigned int sector, const float angle)AIBaseLapControllerprotected
steerToAvoid(const std::vector< const ItemState * > &items_to_avoid, const core::line3df &line_to_target, Vec3 *aim_point) (defined in TestAI)TestAIprivate
steerToPoint(const Vec3 &point)AIBaseControllerprotected
TestAI(AbstractKart *kart) (defined in TestAI)TestAI
update(int ticks)TestAIvirtual
~AIBaseController() (defined in AIBaseController)AIBaseControllerinlinevirtual
~AIBaseLapController() (defined in AIBaseLapController)AIBaseLapControllerinlinevirtual
~Controller() (defined in Controller)Controllerinlinevirtual
~TestAI() (defined in TestAI)TestAI