SuperTuxKart
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This is the complete list of members for UserDefinedServer, including all inherited members.
getAddress() const | Server | inline |
getBookmarkKey() const (defined in Server) | Server | |
getCountryCode() const (defined in Server) | Server | inline |
getCurrentAI() const (defined in Server) | Server | inline |
getCurrentPlayers() const | Server | inline |
getCurrentTrack() const (defined in Server) | Server | |
getDifficulty() const (defined in Server) | Server | inline |
getDistance() const (defined in Server) | Server | inline |
getIPV6Address() const (defined in Server) | Server | inline |
getLowerCaseName() const | Server | inline |
getMaxPlayers() const | Server | inline |
getName() const | Server | inline |
getPlayers() const (defined in Server) | Server | inline |
getPrivatePort() const (defined in Server) | Server | inline |
getServerId() const | Server | inline |
getServerMode() const (defined in Server) | Server | inline |
getServerOwner() const | Server | inline |
getServerOwnerLowerCaseName() const (defined in Server) | Server | inline |
getServerOwnerName() const (defined in Server) | Server | inline |
isGameStarted() const (defined in Server) | Server | inline |
isOfficial() const (defined in Server) | Server | inline |
isPasswordProtected() const (defined in Server) | Server | inline |
m_address | Server | protected |
m_country_code (defined in Server) | Server | protected |
m_current_ai (defined in Server) | Server | protected |
m_current_players | Server | protected |
m_current_track (defined in Server) | Server | protected |
m_difficulty (defined in Server) | Server | protected |
m_distance (defined in Server) | Server | protected |
m_game_started (defined in Server) | Server | protected |
m_ipv6_address | Server | protected |
m_ipv6_connection (defined in Server) | Server | protected |
m_lower_case_name | Server | protected |
m_lower_case_player_names (defined in Server) | Server | protected |
m_max_players | Server | protected |
m_name | Server | protected |
m_official (defined in Server) | Server | protected |
m_password_protected (defined in Server) | Server | protected |
m_players (defined in Server) | Server | protected |
m_private_port | Server | protected |
m_reconnect_when_quit_lobby (defined in Server) | Server | protected |
m_server_id (defined in Server) | Server | protected |
m_server_mode (defined in Server) | Server | protected |
m_server_owner (defined in Server) | Server | protected |
m_server_owner_lower_case_name (defined in Server) | Server | protected |
m_server_owner_name (defined in Server) | Server | protected |
m_supports_encrytion (defined in Server) | Server | protected |
reconnectWhenQuitLobby() const (defined in Server) | Server | inline |
saveServer() const (defined in UserDefinedServer) | UserDefinedServer | virtual |
searchByName(const std::string &lower_case_word) (defined in Server) | Server | |
Server(const XMLNode &server_info) | Server | |
Server(unsigned server_id, const irr::core::stringw &name, int max_players, int current_players, unsigned difficulty, unsigned server_mode, const SocketAddress &address, bool password_protected, bool game_started, const std::string ¤t_track="") (defined in Server) | Server | |
setAddress(const SocketAddress &addr) (defined in Server) | Server | |
setIPV6Address(const SocketAddress &addr) (defined in Server) | Server | |
setIPV6Connection(bool val) (defined in Server) | Server | inline |
setIsPasswordProtected(bool password_protected) (defined in Server) | Server | inline |
setPrivatePort(uint16_t port) (defined in Server) | Server | inline |
setReconnectWhenQuitLobby(bool val) (defined in Server) | Server | inline |
setServerId(unsigned id) (defined in Server) | Server | inline |
setSupportsEncryption(bool val) (defined in Server) | Server | inline |
supportsEncryption() const (defined in Server) | Server | inline |
useIPV6Connection() const (defined in Server) | Server | inline |
UserDefinedServer(const core::stringw &name, const SocketAddress &ipv4, bool password_protected=false) (defined in UserDefinedServer) | UserDefinedServer | inline |
~Server() (defined in Server) | Server | virtual |