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| UserDefinedServer (const core::stringw &name, const SocketAddress &ipv4, bool password_protected=false) |
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virtual void | saveServer () const |
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| Server (const XMLNode &server_info) |
| Initialises the object from an XML node.
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| Server (unsigned server_id, const irr::core::stringw &name, int max_players, int current_players, unsigned difficulty, unsigned server_mode, const SocketAddress &address, bool password_protected, bool game_started, const std::string ¤t_track="") |
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const SocketAddress & | getAddress () const |
| Returns IPv4 address and port of this server.
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void | setAddress (const SocketAddress &addr) |
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const std::string & | getLowerCaseName () const |
| Returns the lower case name of the server.
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const irr::core::stringw & | getName () const |
| Returns the name of the server.
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const uint32_t | getServerId () const |
| Returns the ID of this server.
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const uint32_t | getServerOwner () const |
| Returns the user id in STK addon server of the server owner (WAN).
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uint16_t | getPrivatePort () const |
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const int | getMaxPlayers () const |
| Returns the maximum number of players allowed on this server.
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const int | getCurrentPlayers () const |
| Returns the number of currently connected players.
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unsigned | getServerMode () const |
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RaceManager::Difficulty | getDifficulty () const |
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bool | isPasswordProtected () const |
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const core::stringw & | getServerOwnerName () const |
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const std::string & | getServerOwnerLowerCaseName () const |
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float | getDistance () const |
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bool | supportsEncryption () const |
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bool | isOfficial () const |
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bool | isGameStarted () const |
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const std::vector< std::tuple< int, core::stringw, double, float > > & | getPlayers () const |
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void | setServerId (unsigned id) |
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void | setPrivatePort (uint16_t port) |
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void | setSupportsEncryption (bool val) |
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bool | searchByName (const std::string &lower_case_word) |
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Track * | getCurrentTrack () const |
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const std::string & | getCountryCode () const |
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void | setIPV6Connection (bool val) |
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bool | useIPV6Connection () const |
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void | setIPV6Address (const SocketAddress &addr) |
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SocketAddress * | getIPV6Address () const |
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virtual void | saveServer () const |
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void | setIsPasswordProtected (bool password_protected) |
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bool | reconnectWhenQuitLobby () const |
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void | setReconnectWhenQuitLobby (bool val) |
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std::string | getBookmarkKey () const |
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const int | getCurrentAI () const |
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irr::core::stringw | m_name |
| The server name to be displayed.
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std::string | m_lower_case_name |
| Name in lower case for comparisons.
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std::string | m_server_owner_lower_case_name |
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std::string | m_lower_case_player_names |
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std::unique_ptr< SocketAddress > | m_ipv6_address |
| We need to use full socket address structure instead of string to hold it, because for local link address the scope id matters for multicasting.
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uint32_t | m_server_id |
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uint32_t | m_server_owner |
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int | m_max_players |
| The maximum number of players that the server supports.
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int | m_current_players |
| The number of players currently on the server.
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int | m_current_ai |
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std::unique_ptr< SocketAddress > | m_address |
| The public ip address and port of this server.
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uint16_t | m_private_port |
| This is the private port of the server.
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unsigned | m_server_mode |
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RaceManager::Difficulty | m_difficulty |
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bool | m_password_protected |
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core::stringw | m_server_owner_name |
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float | m_distance |
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bool | m_official |
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bool | m_supports_encrytion |
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bool | m_game_started |
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bool | m_ipv6_connection |
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bool | m_reconnect_when_quit_lobby |
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std::vector< std::tuple< int, core::stringw, double, float > > | m_players |
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std::string | m_current_track |
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std::string | m_country_code |
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