SuperTuxKart
Functions
Mesh (script binding)

Type returned by trackObject.getMesh() More...

Collaboration diagram for Mesh (script binding):

Functions

void Mesh::setFrameLoop (int start, int end)
 Sets a loop for a skeletal animation.
 
void Mesh::setFrameLoopOnce (int start, int end)
 Sets a loop once for a skeletal animation.
 
int Mesh::getFrameNr ()
 Get current frame in a skeletal animation.
 
int Mesh::getAnimationSet ()
 Gets the animation set id for a skeletal animation.
 
CScriptArrayMesh::getAnimationSetFrames ()
 Gets the animation set frames for a skeletal animation.
 
int Mesh::getAnimationSetNum ()
 Gets the animation set count for a skeletal animation.
 
void Mesh::removeAllAnimationSet ()
 Remove all animation set for a skeletal animation.
 
void Mesh::addAnimationSet (int start)
 Add an animation set for a skeletal animation.
 
void Mesh::useAnimationSet (int set_num)
 use an current frame for a skeletal animation
 
void Mesh::setCurrentFrame (int frame)
 Sets the current frame for a skeletal animation.
 

Detailed Description

Type returned by trackObject.getMesh()