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SuperTuxKart
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Type returned by trackObject.getMesh() More...

Functions | |
| void | Mesh::setFrameLoop (int start, int end) |
| Sets a loop for a skeletal animation. | |
| void | Mesh::setFrameLoopOnce (int start, int end) |
| Sets a loop once for a skeletal animation. | |
| int | Mesh::getFrameNr () |
| Get current frame in a skeletal animation. | |
| int | Mesh::getAnimationSet () |
| Gets the animation set id for a skeletal animation. | |
| CScriptArray * | Mesh::getAnimationSetFrames () |
| Gets the animation set frames for a skeletal animation. | |
| int | Mesh::getAnimationSetNum () |
| Gets the animation set count for a skeletal animation. | |
| void | Mesh::removeAllAnimationSet () |
| Remove all animation set for a skeletal animation. | |
| void | Mesh::addAnimationSet (int start) |
| Add an animation set for a skeletal animation. | |
| void | Mesh::useAnimationSet (int set_num) |
| use an current frame for a skeletal animation | |
| void | Mesh::setCurrentFrame (int frame) |
| Sets the current frame for a skeletal animation. | |
Type returned by trackObject.getMesh()