SuperTuxKart
hit_sfx.hpp
1 //
2 // SuperTuxKart - a fun racing game with go-kart
3 // Copyright (C) 2011-2015 Joerg Henrichs
4 //
5 // This program is free software; you can redistribute it and/or
6 // modify it under the terms of the GNU General Public License
7 // as published by the Free Software Foundation; either version 3
8 // of the License, or (at your option) any later version.
9 //
10 // This program is distributed in the hope that it will be useful,
11 // but WITHOUT ANY WARRANTY; without even the implied warranty of
12 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 // GNU General Public License for more details.
14 //
15 // You should have received a copy of the GNU General Public License
16 // along with this program; if not, write to the Free Software
17 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
18 
19 #ifndef HEADER_HIT_SFX_HPP
20 #define HEADER_HIT_SFX_HPP
21 
22 #include "graphics/hit_effect.hpp"
23 #include "utils/cpp2011.hpp"
24 
25 class SFXBase;
26 
30 class HitSFX : public HitEffect
31 {
32 private:
35 
36 public:
37  HitSFX(const Vec3& coord, const char* explosion_sound);
38  ~HitSFX();
39  virtual bool updateAndDelete(int ticks) OVERRIDE;
40  virtual void setLocalPlayerKartHit() OVERRIDE;
41 
42 }; // HitSFX
43 
44 #endif
45 
46 /* EOF */
A wrapper around bullets btVector3 to include conventient conversion functions (e....
Definition: vec3.hpp:34
SFXBase * m_sfx
The sfx to play.
Definition: hit_sfx.hpp:34
A small interface for effects to be used when a kart is hit.
Definition: hit_effect.hpp:32
virtual void setLocalPlayerKartHit() OVERRIDE
Called if this hit effect is for a player kart (in which case it might be played louder than for a no...
Definition: hit_sfx.cpp:52
virtual bool updateAndDelete(int ticks) OVERRIDE
Updates the hit sfx, called one per time step.
Definition: hit_sfx.cpp:64
HitSFX(const Vec3 &coord, const char *explosion_sound)
Creates a sound effect when something was hit.
Definition: hit_sfx.cpp:26
The base class for sound effects.
Definition: sfx_base.hpp:42
Definition: hit_sfx.hpp:30
~HitSFX()
Destructor stops the explosion sfx from being played and frees its memory.
Definition: hit_sfx.cpp:42