19#ifndef __HEADER_OPTIONS_SCREEN_INPUT_HPP__
20#define __HEADER_OPTIONS_SCREEN_INPUT_HPP__
23#include "guiengine/screen.hpp"
27namespace irr {
namespace gui {
class STKModifiedSpriteBank; }
namespace video {
class IVideoDriver; } }
38 size_t m_gamepad_count;
42 void buildDeviceList();
44 irr::gui::STKModifiedSpriteBank* m_icon_bank;
46 std::map<std::string, float> m_highlights;
contains the key bindings information related to one input device
Definition: device_config.hpp:42
Declares a class to be a singleton.
Definition: screen.hpp:59
Represents a single GUI screen.
Definition: screen.hpp:97
Contains all GUI engine related classes and functions.
Definition: abstract_state_manager.hpp:33