SuperTuxKart
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rescue_animation.hpp
1//
2// SuperTuxKart - a fun racing game with go-kart
3// Copyright (C) 2012-2015 Joerg Henrichs
4//
5// This program is free software; you can redistribute it and/or
6// modify it under the terms of the GNU General Public License
7// as published by the Free Software Foundation; either version 3
8// of the License, or (at your option) any later version.
9//
10// This program is distributed in the hope that it will be useful,
11// but WITHOUT ANY WARRANTY; without even the implied warranty of
12// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13// GNU General Public License for more details.
14//
15// You should have received a copy of the GNU General Public License
16// along with this program; if not, write to the Free Software
17// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
18
19#ifndef HEADER_RESCUE_ANIMATION_HPP
20#define HEADER_RESCUE_ANIMATION_HPP
21
22#include "karts/abstract_kart_animation.hpp"
23#include "utils/vec3.hpp"
24
25class AbstractKart;
26class Referee;
27
32{
33protected:
34friend class KartRewinder;
37
41
44
45 /* Final transformation to place kart. */
46 btTransform m_rescue_transform;
47
48 /* Compressed values for server to send to avoid compressing everytime. */
49 int m_rescue_transform_compressed[4];
50
51 // ------------------------------------------------------------------------
53 // ------------------------------------------------------------------------
54 RescueAnimation(AbstractKart* kart, bool is_auto_rescue);
55 // ------------------------------------------------------------------------
56 void restoreData(BareNetworkString* b);
57 // ------------------------------------------------------------------------
58 void init(const btTransform& rescue_transform, float velocity);
59public:
60 // ------------------------------------------------------------------------
61 static RescueAnimation* create(AbstractKart* kart,
62 bool is_auto_rescue = false);
63 // ------------------------------------------------------------------------
64 virtual ~RescueAnimation();
65 // ------------------------------------------------------------------------
66 virtual void update(int ticks);
67 // ------------------------------------------------------------------------
68 virtual void updateGraphics(float dt);
69 // ------------------------------------------------------------------------
70 virtual KartAnimationType getAnimationType() const { return KAT_RESCUE; }
71 // ------------------------------------------------------------------------
72 virtual void saveState(BareNetworkString* buffer);
73 // ------------------------------------------------------------------------
74 virtual void restoreState(BareNetworkString* buffer);
75}; // RescueAnimation
76#endif
The base class for all kart animation, like rescue, explosion, or cannon.
Definition: abstract_kart_animation.hpp:60
An abstract interface for the actual karts.
Definition: abstract_kart.hpp:62
Describes a chain of 8-bit unsigned integers.
Definition: network_string.hpp:53
Definition: kart_rewinder.hpp:30
This implements the referee, a character that is displayed at the start of the race holding a 'ready-...
Definition: referee.hpp:53
This triggers a rescue of the specified kart.
Definition: rescue_animation.hpp:32
int m_rescue_moment
When world ticks > this, it will move the kart above the m_rescue_transform.
Definition: rescue_animation.hpp:40
virtual void update(int ticks)
Updates the kart animation.
Definition: rescue_animation.cpp:162
virtual ~RescueAnimation()
This object is automatically destroyed when the timer expires.
Definition: rescue_animation.cpp:147
Referee * m_referee
The referee during a rescue operation.
Definition: rescue_animation.hpp:43
float m_velocity
The velocity with which the kart is moved.
Definition: rescue_animation.hpp:36