SuperTuxKart
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script_engine.hpp
1//
2// SuperTuxKart - a fun racing game with go-kart
3// Copyright (C) 2014-2015 SuperTuxKart Team
4//
5// This program is free software; you can redistribute it and/or
6// modify it under the terms of the GNU General Public License
7// as published by the Free Software Foundation; either version 3
8// of the License, or (at your option) any later version.
9//
10// This program is distributed in the hope that it will be useful,
11// but WITHOUT ANY WARRANTY; without even the implied warranty of
12// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13// GNU General Public License for more details.
14//
15// You should have received a copy of the GNU General Public License
16// along with this program; if not, write to the Free Software
17// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
18
19#ifndef HEADER_SCRIPT_ENGINE_HPP
20#define HEADER_SCRIPT_ENGINE_HPP
21
22#include "scriptengine/script_utils.hpp"
23#include "utils/no_copy.hpp"
24#include "utils/ptr_vector.hpp"
25#include "utils/singleton.hpp"
26
27#include <angelscript.h>
28#include <functional>
29#include <map>
30#include <string>
31
33
34namespace Scripting
35{
38 {
39 double m_time;
40
44 std::string m_callback_name;
45 asIScriptFunction* m_callback_delegate;
46
47 PendingTimeout(double time, const std::string& callback_name)
48 {
49 m_callback_delegate = NULL;
50 m_time = time;
51 m_callback_name = callback_name;
52 }
53
54 PendingTimeout(double time, asIScriptFunction* callback_delegate);
55
57 };
58
59 class ScriptEngine : public AbstractSingleton<ScriptEngine>
60 {
63
64 // Give the singleton access to the constructor.
65 friend class AbstractSingleton<ScriptEngine>;
66
67 public:
68
69
70 void runFunction(bool warn_if_not_found, std::string function_name);
71 void runFunction(bool warn_if_not_found, std::string function_name,
72 std::function<void(asIScriptContext*)> callback);
73 void runFunction(bool warn_if_not_found, std::string function_name,
74 std::function<void(asIScriptContext*)> callback,
75 std::function<void(asIScriptContext*)> get_return_value);
76 void runDelegate(asIScriptFunction* delegate_fn);
77 void evalScript(std::string script_fragment);
78 void cleanupCache();
79
80 bool loadScript(std::string script_path, bool clear_previous);
81 bool compileLoadedScripts();
82
83 void addPendingTimeout(double time, const std::string& callback_name);
84 void addPendingTimeout(double time, asIScriptFunction* delegate_fn);
85 void update(float dt);
86
87 asIScriptEngine* getEngine() { return m_engine; }
88
89 private:
90 asIScriptEngine *m_engine;
91 std::map<std::string, asIScriptFunction*> m_functions_cache;
92 PtrVector<PendingTimeout> m_pending_timeouts;
93
94 void configureEngine(asIScriptEngine *engine);
95 }; // class ScriptEngine
96
97}
98#endif
99
Manages the abstract singleton at runtime. This has been designed to allow multi-inheritance....
Definition: singleton.hpp:35
Utility class, you can inherit from this class to disallow the assignment operator and copy construct...
Definition: no_copy.hpp:26
Definition: ptr_vector.hpp:44
Definition: script_engine.hpp:60
void runFunction(bool warn_if_not_found, std::string function_name)
runs the specified script
Definition: script_engine.cpp:328
void configureEngine(asIScriptEngine *engine)
Configures the script engine by binding functions, enums.
Definition: script_engine.cpp:496
Base class for all track object presentation classes.
Definition: track_object_presentation.hpp:57
Represents a scripting function to execute after a given time.
Definition: script_engine.hpp:38
std::string m_callback_name
We have two callback types: a string containing the name of the function to call (simple callback) or...
Definition: script_engine.hpp:44