SuperTuxKart
sp_per_object_uniform.hpp
1 // SuperTuxKart - a fun racing game with go-kart
2 // Copyright (C) 2018 SuperTuxKart-Team
3 //
4 // This program is free software; you can redistribute it and/or
5 // modify it under the terms of the GNU General Public License
6 // as published by the Free Software Foundation; either version 3
7 // of the License, or (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
13 //
14 // You should have received a copy of the GNU General Public License
15 // along with this program; if not, write to the Free Software
16 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
17 
18 #ifndef HEADER_SP_PER_OBJECT_UNIFORM_HPP
19 #define HEADER_SP_PER_OBJECT_UNIFORM_HPP
20 
21 #include <functional>
22 #include <string>
23 #include <unordered_map>
24 #include <vector>
25 
26 namespace SP
27 {
28 
29 class SPUniformAssigner;
31 {
32 private:
33  std::unordered_map<std::string,
34  std::function<void(SPUniformAssigner*)> > m_all_uniforms;
35 public:
36  // ------------------------------------------------------------------------
37  void addAssignerFunction(const std::string& name,
38  std::function<void(SPUniformAssigner*)> func)
39  {
40  m_all_uniforms[name] = func;
41  }
42  // ------------------------------------------------------------------------
43  void removeAssignerFunction(const std::string& name)
44  {
45  auto it = m_all_uniforms.find(name);
46  if (it != m_all_uniforms.end())
47  {
48  m_all_uniforms.erase(it);
49  }
50  }
51  // ------------------------------------------------------------------------
52  bool hasUniform(const std::string& name) const
53  {
54  auto ret = m_all_uniforms.find(name);
55  if (ret == m_all_uniforms.end())
56  {
57  return false;
58  }
59  return true;
60  }
61  // ------------------------------------------------------------------------
62  bool assignUniform(const std::string& name, SPUniformAssigner* ua) const;
63  // ------------------------------------------------------------------------
64  bool isEmpty() const { return m_all_uniforms.empty(); }
65 
66 };
67 
68 }
69 
70 #endif
Definition: sp_per_object_uniform.hpp:31
Definition: sp_uniform_assigner.hpp:43