Whichever of these is non-null decides what comes out of the chest.
More...
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| UnlockedThing (const std::string &model, const irr::core::stringw &msg) |
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| UnlockedThing (const KartProperties *kart, const irr::core::stringw &msg) |
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| | UnlockedThing (irr::video::ITexture *pict, float w, float h, const irr::core::stringw &msg) |
| | Creates a 'picture' reward. More...
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| | UnlockedThing (std::vector< irr::video::ITexture * > picts, float w, float h, const irr::core::stringw &msg) |
| | Creates a 'picture slideshow' reward. More...
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const KartProperties * | m_unlocked_kart |
| | Will be non-null if this unlocked thing is a kart.
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std::string | m_unlock_model |
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std::vector< irr::video::ITexture * > | m_pictures |
| | Will be non-empty if this unlocked thing is one or many pictures.
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std::vector< std::shared_ptr< SP::SPTexture > > | m_sp_pictures |
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float | m_w |
| | Will be set if this unlocked thing is a picture.
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float | m_h |
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int | m_curr_image |
| | used for slideshows
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scene::ISceneNode * | m_root_gift_node |
| | Contains whatever is in the chest.
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scene::ISceneNode * | m_side_1 |
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scene::ISceneNode * | m_side_2 |
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float | m_scale |
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irr::core::stringw | m_unlock_message |
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Whichever of these is non-null decides what comes out of the chest.
◆ UnlockedThing() [1/2]
| FeatureUnlockedCutScene::UnlockedThing::UnlockedThing |
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irr::video::ITexture * |
pict, |
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float |
w, |
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float |
h, |
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const irr::core::stringw & |
msg |
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Creates a 'picture' reward.
- Parameters
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| pict | the picture to display as reward. |
| w | width of the picture to display |
| y | height of the picture to display |
◆ UnlockedThing() [2/2]
| FeatureUnlockedCutScene::UnlockedThing::UnlockedThing |
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std::vector< irr::video::ITexture * > |
picts, |
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float |
w, |
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float |
h, |
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const irr::core::stringw & |
msg |
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) |
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Creates a 'picture slideshow' reward.
- Parameters
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| picts | the pictures to display as reward. |
| w | width of the pictures to display |
| y | height of the pictures to display |
The documentation for this struct was generated from the following files: