SuperTuxKart
weather.hpp
1 //
2 // SuperTuxKart - a fun racing game with go-kart
3 // Copyright (C) 2011-2015 Joerg Henrichs, Marianne Gagnon
4 //
5 // This program is free software; you can redistribute it and/or
6 // modify it under the terms of the GNU General Public License
7 // as published by the Free Software Foundation; either version 3
8 // of the License, or (at your option) any later version.
9 //
10 // This program is distributed in the hope that it will be useful,
11 // but WITHOUT ANY WARRANTY; without even the implied warranty of
12 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 // GNU General Public License for more details.
14 //
15 // You should have received a copy of the GNU General Public License
16 // along with this program; if not, write to the Free Software
17 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
18 
19 #ifndef HEADER_WEATHER_HPP
20 #define HEADER_WEATHER_HPP
21 
22 #include "utils/singleton.hpp"
23 #include <vector3d.h>
24 
25 class SFXBase;
26 
27 class Weather : public AbstractSingleton<Weather>
28 {
29  float m_next_lightning;
30  float m_lightning;
31 
32  SFXBase* m_thunder_sound;
33  SFXBase* m_weather_sound;
34 
35 public:
36  Weather();
37  virtual ~Weather();
38 
39  void update(float dt);
40  void playSound();
41 
43  void startLightning() { m_lightning = 1.0f; }
44  bool shouldLightning() { return m_lightning > 0.0f; }
45 
46  irr::core::vector3df getIntensity();
47 };
48 
49 #endif
Manages the abstract singleton at runtime. This has been designed to allow multi-inheritance....
Definition: singleton.hpp:35
The base class for sound effects.
Definition: sfx_base.hpp:43
Definition: weather.hpp:28
Weather()
The weather manager stores information about the weather.
Definition: weather.cpp:29
void startLightning()
Set the flag that a lightning should be shown.
Definition: weather.hpp:43