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SuperTuxKart
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Public Member Functions | |
| ConnectToServer (std::shared_ptr< Server > server) | |
| Specify server to connect to. More... | |
| virtual | ~ConnectToServer () |
| Destructor. | |
| virtual void | setup () OVERRIDE |
| Initialise the protocol. | |
| virtual void | asynchronousUpdate () OVERRIDE |
| Called by the protocol listener as often as possible. More... | |
| virtual void | update (int ticks) OVERRIDE |
| Called by the protocol listener, synchronously with the main loop. More... | |
Public Member Functions inherited from Protocol | |
| Protocol (ProtocolType type) | |
| Constructor Sets the basic protocol parameters, as the callback object and the protocol type. More... | |
| virtual | ~Protocol () |
| Destructor. | |
| bool | checkDataSize (Event *event, unsigned int minimum_size) |
| functions to check incoming data easily More... | |
| void | sendMessageToPeers (NetworkString *message, bool reliable=true) |
| Sends a message to all validated peers in game, encrypt the message if needed. More... | |
| void | sendMessageToPeersInServer (NetworkString *message, bool reliable=true) |
| Sends a message to all validated peers in server, encrypt the message if needed. More... | |
| void | sendToServer (NetworkString *message, bool reliable=true) |
| Sends a message from a client to the server. | |
| virtual void | requestStart () |
| Starts a request in the protocol manager to start this protocol. | |
| virtual void | requestTerminate () |
| Submits a request to the ProtocolManager to terminate this protocol. | |
| virtual bool | notifyEvent (Event *event) |
| Notify a protocol matching the Event type of that event. More... | |
| virtual bool | notifyEventAsynchronous (Event *event) |
| Notify a protocol matching the Event type of that event. More... | |
| ProtocolType | getProtocolType () const |
| Method to get a protocol's type. More... | |
| void | setHandleConnections (bool b) |
| Sets if this protocol should receive connection events. | |
| void | setHandleDisconnections (bool b) |
| Sets if this protocol should receive disconnection events. | |
| virtual bool | handleConnects () const |
| Return true if this protocol should be informed about connects. | |
| virtual bool | handleDisconnects () const |
| Return true if this protocol should be informed about disconnects. | |
Private Types | |
| enum | ConnectState : unsigned int { SET_PUBLIC_ADDRESS , GOT_SERVER_ADDRESS , DONE , EXITING } |
| State for finite state machine. | |
Private Member Functions | |
| void | getClientServerInfo () |
| bool | registerWithSTKServer () |
| Register this client with the STK server. | |
| bool | tryConnect (int timeout, int retry, bool another_port=false, bool ipv6=false) |
| bool | detectPort () |
Static Private Member Functions | |
| static int | interceptCallback (ENetHost *host, ENetEvent *event) |
| Intercept callback in enet to allow change server address and port if needed (Happens when there is firewall in between) | |
Private Attributes | |
| std::shared_ptr< Server > | m_server |
| irr::core::stringw | m_error_msg |
| std::atomic< ConnectState > | m_state |
Static Private Attributes | |
| static ENetAddress | m_server_address |
| static int | m_retry_count = 0 |
| static bool | m_done_intecept = false |
Additional Inherited Members | |
Protected Attributes inherited from Protocol | |
| ProtocolType | m_type |
| The type of the protocol. | |
| bool | m_handle_connections |
| True if this protocol should receive connection events. | |
| bool | m_handle_disconnections |
| TRue if this protocol should recceiver disconnection events. | |
| ConnectToServer::ConnectToServer | ( | std::shared_ptr< Server > | server | ) |
Specify server to connect to.
| server | Server to connect to (if nullptr than we use quick play). |
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virtual |
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virtual |
Called by the protocol listener, synchronously with the main loop.
Must be re-defined.
Implements Protocol.