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| DummySFX (SFXBuffer *buffer, bool positional, float gain) |
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virtual bool | init () OVERRIDE |
| Late creation, if SFX was initially disabled.
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virtual bool | isLooped () OVERRIDE |
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virtual void | updatePlayingSFX (float dt) OVERRIDE |
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virtual void | setLoop (bool status) OVERRIDE |
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virtual void | reallySetLoop (bool status) OVERRIDE |
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virtual void | setPosition (const Vec3 &p) OVERRIDE |
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virtual void | reallySetPosition (const Vec3 &p) OVERRIDE |
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virtual void | setSpeedPosition (float factor, const Vec3 &p) OVERRIDE |
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virtual void | reallySetSpeedPosition (float f, const Vec3 &p) OVERRIDE |
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virtual void | play () OVERRIDE |
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virtual void | reallyPlayNow (SFXBuffer *buffer=NULL) OVERRIDE |
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virtual void | play (const Vec3 &xyz, SFXBuffer *buffer=NULL) OVERRIDE |
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virtual void | reallyPlayNow (const Vec3 &xyz, SFXBuffer *buffer=NULL) OVERRIDE |
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virtual void | stop () OVERRIDE |
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virtual void | reallyStopNow () OVERRIDE |
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virtual void | pause () OVERRIDE |
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virtual void | reallyPauseNow () OVERRIDE |
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virtual void | resume () OVERRIDE |
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virtual void | reallyResumeNow () OVERRIDE |
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virtual void | deleteSFX () OVERRIDE |
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virtual void | setSpeed (float factor) OVERRIDE |
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virtual void | reallySetSpeed (float factor) OVERRIDE |
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virtual void | setVolume (float gain) OVERRIDE |
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virtual void | reallySetVolume (float gain) OVERRIDE |
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virtual void | setMasterVolume (float gain) OVERRIDE |
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virtual void | reallySetMasterVolumeNow (float gain) OVERRIDE |
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virtual SFXStatus | getStatus () OVERRIDE |
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virtual void | onSoundEnabledBack () OVERRIDE |
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virtual void | setRolloff (float rolloff) OVERRIDE |
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virtual SFXBuffer * | getBuffer () const OVERRIDE |
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virtual bool | init ()=0 |
| Late creation, if SFX was initially disabled.
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virtual bool | isLooped ()=0 |
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virtual void | updatePlayingSFX (float dt)=0 |
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virtual void | setPosition (const Vec3 &p)=0 |
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virtual void | reallySetPosition (const Vec3 &p)=0 |
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virtual void | setSpeedPosition (float factor, const Vec3 &p)=0 |
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virtual void | reallySetSpeedPosition (float f, const Vec3 &p)=0 |
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virtual void | setLoop (bool status)=0 |
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virtual void | reallySetLoop (bool status)=0 |
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virtual void | play ()=0 |
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virtual void | reallyPlayNow (SFXBuffer *buffer=NULL)=0 |
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virtual void | play (const Vec3 &xyz, SFXBuffer *buffer=NULL)=0 |
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virtual void | reallyPlayNow (const Vec3 &xyz, SFXBuffer *buffer=NULL)=0 |
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virtual void | stop ()=0 |
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virtual void | reallyStopNow ()=0 |
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virtual void | pause ()=0 |
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virtual void | reallyPauseNow ()=0 |
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virtual void | resume ()=0 |
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virtual void | reallyResumeNow ()=0 |
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virtual void | deleteSFX ()=0 |
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virtual void | setSpeed (float factor)=0 |
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virtual void | reallySetSpeed (float factor)=0 |
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virtual void | setVolume (float gain)=0 |
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virtual void | reallySetVolume (float gain)=0 |
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virtual void | setMasterVolume (float gain)=0 |
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virtual void | reallySetMasterVolumeNow (float gain)=0 |
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virtual void | onSoundEnabledBack ()=0 |
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virtual void | setRolloff (float rolloff)=0 |
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virtual SFXBuffer * | getBuffer () const =0 |
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virtual SFXStatus | getStatus ()=0 |
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Dummy sound when ogg or openal aren't available.