SuperTuxKart
EndController Member List

This is the complete list of members for EndController, including all inherited members.

action(PlayerAction action, int value, bool dry_run=false)EndControllervirtual
AIBaseController(AbstractKart *kart) (defined in AIBaseController)AIBaseController
AIBaseLapController(AbstractKart *kart)AIBaseLapController
calcSteps()EndControllerprivate
canGetAchievements() constEndControllerinlinevirtual
canSkid(float steer_fraction)EndControllerinlineprivatevirtual
checkCrashes(const int STEPS, const Vec3 &pos) (defined in EndController)EndControllerprivate
collectedItem(const ItemState &item, float previous_energy=0) OVERRIDE (defined in AIBaseController)AIBaseControllerinlinevirtual
computePath()AIBaseLapControllerprotected
Controller(AbstractKart *kart)Controller
crashed(const Material *m) OVERRIDEAIBaseControllervirtual
crashed(const AbstractKart *k) OVERRIDE (defined in AIBaseController)AIBaseControllerinlinevirtual
determineTurnRadius(const Vec3 &end, Vec3 *center, float *radius) constAIBaseControllerprotected
disableSlipstreamBonus() const OVERRIDEAIBaseControllervirtual
enableDebug() (defined in AIBaseController)AIBaseControllerinlinestatic
EndController(AbstractKart *kart, Controller *prev_controller) (defined in EndController)EndController
findNonCrashingPoint(Vec3 *result)EndControllerprivate
finishedRace(float time) OVERRIDEAIBaseControllerinlinevirtual
getControllerName() constControllerinline
getControls()Controllerinlinevirtual
getKart() constControllerinline
getName(bool include_handicap_string=true) constEndControllerinlinevirtual
getNextSector(unsigned int index)AIBaseLapControllerprotectedvirtual
getTestAI() (defined in AIBaseController)AIBaseControllerinlinestatic
handleRescue(const float DELTA) (defined in EndController)EndControllerprivate
handleSteering(float dt) (defined in EndController)EndControllerprivate
handleZipper(bool play_sound) OVERRIDE (defined in AIBaseController)AIBaseControllerinlinevirtual
isLocalPlayerController() constEndControllerinlinevirtual
isPlayerController() constEndControllerinlinevirtual
isStuck() constAIBaseControllerinlineprotected
m_ai_debug (defined in AIBaseController)AIBaseControllerprotectedstatic
m_ai_propertiesAIBaseControllerprotected
m_all_look_aheadsAIBaseLapControllerprotected
m_controller_nameControllerprotected
m_controlsControllerprotected
m_crash_time (defined in EndController)EndControllerprivate
m_debug_sphereEndControllerprivate
m_enabled_network_ai (defined in AIBaseController)AIBaseControllerprotected
m_kartControllerprotected
m_kart_lengthAIBaseControllerprotected
m_kart_widthAIBaseControllerprotected
m_max_handicap_accel (defined in EndController)EndControllerprivate
m_min_steps (defined in EndController)EndControllerprivate
m_next_node_indexAIBaseLapControllerprotected
m_previous_controllerEndControllerprivate
m_successor_indexAIBaseLapControllerprotected
m_test_aiAIBaseControllerprotectedstatic
m_time_since_stuck (defined in EndController)EndControllerprivate
m_trackAIBaseControllerprotected
m_track_nodeAIBaseLapControllerprotected
m_was_player_controllerEndControllerprivate
m_worldAIBaseLapControllerprotected
newLap(int lap)EndControllervirtual
normalizeAngle(float angle)AIBaseControllerprotected
raceFinished()AIBaseLapControllerinlineprotectedvirtual
reset() (defined in EndController)EndControllervirtual
rewindTo(BareNetworkString *buffer) OVERRIDE (defined in AIBaseController)AIBaseControllervirtual
saveState(BareNetworkString *buffer) const OVERRIDE (defined in AIBaseController)AIBaseControllervirtual
setControllerName(const std::string &name) OVERRIDEAIBaseControllerprotectedvirtual
setControls(KartControl *kc) (defined in Controller)Controllerinline
setNetworkAI(bool val) (defined in AIBaseController)AIBaseControllerinline
setPosition(int p) OVERRIDE (defined in AIBaseController)AIBaseControllerinlinevirtual
setSteering(float angle, float dt)AIBaseControllerprotectedvirtual
setTestAI(int n) (defined in AIBaseController)AIBaseControllerinlinestatic
skidBonusTriggered() OVERRIDE (defined in AIBaseController)AIBaseControllerinlinevirtual
steerToAngle(const unsigned int sector, const float angle)AIBaseLapControllerprotected
steerToPoint(const Vec3 &point)AIBaseControllerprotected
update(int ticks)EndControllervirtual
~AIBaseController() (defined in AIBaseController)AIBaseControllerinlinevirtual
~AIBaseLapController() (defined in AIBaseLapController)AIBaseLapControllerinlinevirtual
~Controller() (defined in Controller)Controllerinlinevirtual
~EndController()EndController