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| EndController (AbstractKart *kart, Controller *prev_controller) |
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| ~EndController () |
| | The destructor deletes the shared TrackInfo objects if no more EndController instances are around.
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| virtual void | update (int ticks) |
| | Updates the ai base controller each time step. More...
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virtual void | reset () |
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virtual bool | action (PlayerAction action, int value, bool dry_run=false) |
| | The end controller must forward 'fire' presses to the race gui.
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| virtual void | newLap (int lap) |
| | Callback when a new lap is triggered. More...
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virtual bool | canGetAchievements () const |
| | Only local players can get achievements.
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| virtual bool | isPlayerController () const |
| | Returns if the original controller of the kart was a player controller. More...
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| virtual bool | isLocalPlayerController () const |
| | Returns if the original controller of the kart was a local player controller. More...
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core::stringw | getName (bool include_handicap_string=true) const |
| | Returns the name of the previous controller (which has the right player name associated).
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| | AIBaseLapController (AbstractKart *kart) |
| | This is the base class for all AIs. More...
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| AIBaseController (AbstractKart *kart) |
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virtual bool | disableSlipstreamBonus () const OVERRIDE |
| | Certain AI levels will not receive a slipstream bonus in order to be not as hard.
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| virtual void | crashed (const Material *m) OVERRIDE |
| | This is called when the kart crashed with the terrain. More...
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virtual void | crashed (const AbstractKart *k) OVERRIDE |
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virtual void | handleZipper (bool play_sound) OVERRIDE |
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virtual void | finishedRace (float time) OVERRIDE |
| | Called whan this controller's kart finishes the last lap.
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virtual void | collectedItem (const ItemState &item, float previous_energy=0) OVERRIDE |
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virtual void | setPosition (int p) OVERRIDE |
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virtual void | skidBonusTriggered () OVERRIDE |
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virtual bool | saveState (BareNetworkString *buffer) const OVERRIDE |
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virtual void | rewindTo (BareNetworkString *buffer) OVERRIDE |
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void | setNetworkAI (bool val) |
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| Controller (AbstractKart *kart) |
| | Constructor, saves the kart pointer and a pointer to the KartControl of the kart.
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virtual void | rumble (float strength_low, float strength_high, uint16_t duration) |
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const std::string & | getControllerName () const |
| | Returns the name of this controller.
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virtual KartControl * | getControls () |
| | Get a pointer on the kart controls.
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void | setControls (KartControl *kc) |
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AbstractKart * | getKart () const |
| | Returns the kart controlled by this controller.
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void | handleSteering (float dt) |
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void | handleRescue (const float DELTA) |
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void | checkCrashes (const int STEPS, const Vec3 &pos) |
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void | findNonCrashingPoint (Vec3 *result) |
| | Find the sector that at the longest distance from the kart, that can be driven to without crashing with the track, then find towards which of the two edges of the track is closest to the next curve after wards, and return the position of that edge.
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| int | calcSteps () |
| | calc_steps() divides the velocity vector by the lenght of the kart, and gets the number of steps to use for the sight line of the kart. More...
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virtual bool | canSkid (float steer_fraction) |
| | Return true if AI can skid now.
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static void | enableDebug () |
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static void | setTestAI (int n) |
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static int | getTestAI () |
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| virtual unsigned int | getNextSector (unsigned int index) |
| | Returns the next sector of the given sector index. More...
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| float | steerToAngle (const unsigned int sector, const float angle) |
| | This function steers towards a given angle. More...
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| void | computePath () |
| | Computes a path for the AI to follow. More...
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virtual void | raceFinished () |
| | Nothing special to do when the race is finished.
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| void | setControllerName (const std::string &name) OVERRIDE |
| | In debug mode when the user specified –ai-debug on the command line set the name of the controller as on-screen text, so that the different AI controllers can be distinguished. More...
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| float | steerToPoint (const Vec3 &point) |
| | Computes the steering angle to reach a certain point. More...
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| float | normalizeAngle (float angle) |
| | Normalises an angle to be between -pi and _ pi. More...
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| bool | isStuck () const |
| | This can be called to detect if the kart is stuck (i.e. More...
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| void | determineTurnRadius (const Vec3 &end, Vec3 *center, float *radius) const |
| | Determine the center point and radius of a circle given two points on the circle and the tangent at the first point. More...
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| virtual void | setSteering (float angle, float dt) |
| | Converts the steering angle to a lr steering in the range of -1 to 1. More...
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| int | m_track_node |
| | The current node the kart is on. More...
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LinearWorld * | m_world |
| | Keep a pointer to world.
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std::vector< int > | m_successor_index |
| | Which of the successors of a node was selected by the AI.
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| std::vector< int > | m_next_node_index |
| | For each node in the graph this list contains the chosen next node. More...
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std::vector< std::vector< int > > | m_all_look_aheads |
| | For each graph node this list contains a list of the next X graph nodes.
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bool | m_enabled_network_ai |
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float | m_kart_length |
| | Length of the kart, storing it here saves many function calls.
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float | m_kart_width |
| | Cache width of kart.
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Track * | m_track |
| | Keep a pointer to the track to reduce calls.
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const AIProperties * | m_ai_properties |
| | A pointer to the AI properties for this kart.
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AbstractKart * | m_kart |
| | Pointer to the kart that is controlled by this controller.
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KartControl * | m_controls |
| | A pointer to the main controller, from which the kart takes it commands.
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std::string | m_controller_name |
| | The name of the controller, mainly used for debugging purposes.
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static bool | m_ai_debug = false |
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| static int | m_test_ai = 0 |
| | Stores the '–test-ai=n' command line parameter: It indicates which fraction of the AIs are going to be the test AI: 1 means only to use the TestAI, 2 means every second AI will be test etc. More...
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