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void | onLoadWorld () OVERRIDE |
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void | onUnloadWorld () OVERRIDE |
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void | render (float dt, bool is_loading) OVERRIDE |
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| std::unique_ptr< RenderTarget > | createRenderTarget (const irr::core::dimension2du &dimension, const std::string &name) OVERRIDE |
| | Create a RenderTarget (for rendering to a texture) More...
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virtual void | resetPostProcessing () |
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virtual void | giveBoost (unsigned int cam_index) |
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virtual void | removeSkyBox () |
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virtual const SHCoefficients * | getSHCoefficients () const |
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virtual GLuint | getRenderTargetTexture (TypeRTT which) const |
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virtual GLuint | getDepthStencilTexture () const |
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virtual void | setAmbientLight (const irr::video::SColorf &light, bool force_SH_computation=true) |
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virtual void | addSunLight (const irr::core::vector3df &pos) |
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virtual void | addGlowingNode (irr::scene::ISceneNode *n, float r=1.0f, float g=1.0f, float b=1.0f) |
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virtual void | clearGlowingNodes () |
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const irr::core::vector2df & | getCurrentScreenSize () const |
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virtual void | createPostProcessing () |
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void | renderSkybox (const irr::scene::ICameraSceneNode *camera) const |
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irr::core::vector2df | m_current_screen_size |
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◆ createRenderTarget()
| std::unique_ptr< RenderTarget > FixedPipelineRenderer::createRenderTarget |
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const irr::core::dimension2du & |
dimension, |
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const std::string & |
name |
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Create a RenderTarget (for rendering to a texture)
- Parameters
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| dimension | The dimension of the texture |
| name | A unique name for the render target |
Implements AbstractRenderer.
The documentation for this class was generated from the following files: