A class which display a progress bar in game, only one can be displayed.
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| ProgressBarMessage (const core::stringw &msg) |
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virtual MessageQueue::MessageType | getMessageType () const |
| Returns the type of the message.
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virtual void | init () |
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virtual void | draw (float dt) |
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| Message (float timer, const core::stringw &msg) |
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virtual MessageQueue::MessageType | getMessageType () const =0 |
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virtual void | init ()=0 |
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virtual void | draw (float dt) |
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bool | canBeRemoved () const |
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float | m_display_timer |
| If this < 0, remove this message from queue.
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core::stringw | m_message |
| The message.
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core::recti | m_area |
| The area which the message is drawn.
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A class which display a progress bar in game, only one can be displayed.
◆ draw()
virtual void MessageQueue::ProgressBarMessage::draw |
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float |
dt | ) |
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inlinevirtual |
◆ getMessageType()
virtual MessageQueue::MessageType MessageQueue::ProgressBarMessage::getMessageType |
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const |
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inlinevirtual |
◆ init()
virtual void MessageQueue::ProgressBarMessage::init |
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inlinevirtual |
The documentation for this class was generated from the following file:
- guiengine/message_queue.cpp