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void | loadData () |
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void | cleanup () |
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void | update (int ticks) |
| | General projectile update call.
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| void | updateGraphics (float dt) |
| | Called once per rendered frame. More...
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void | removeTextures () |
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| bool | projectileIsClose (const AbstractKart *const kart, float radius) |
| | Returns true if a projectile is within the given distance of the specified kart. More...
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| int | getNearbyProjectileCount (const AbstractKart *const kart, float radius, PowerupManager::PowerupType type, bool exclude_owned=false) |
| | Returns an int containing the numbers of a given flyable in a given radius around the kart. More...
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| void | addHitEffect (HitEffect *hit_effect) |
| | Adds a special hit effect to be shown. More...
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std::shared_ptr< Rewinder > | addRewinderFromNetworkState (const std::string &uid) |
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| std::shared_ptr< Flyable > | newProjectile (AbstractKart *kart, PowerupManager::PowerupType type) |
| | Creates a new projectile of the given type. More...
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std::vector< Vec3 > | getBasketballPositions () |
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void | addByUID (const std::string &uid, std::shared_ptr< Flyable > f) |
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void | removeByUID (const std::string &uid) |
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static ProjectileManager * | get () |
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static void | create () |
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static void | destroy () |
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static void | clear () |
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typedef std::vector< HitEffect * > | HitEffects |
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std::string | getUniqueIdentity (AbstractKart *kart, PowerupManager::PowerupType type) |
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void | updateServer (int ticks) |
| | Updates all rockets on the server (or no networking).
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◆ addHitEffect()
| void ProjectileManager::addHitEffect |
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HitEffect * |
hit_effect | ) |
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inline |
Adds a special hit effect to be shown.
- Parameters
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| hit_effect | The hit effect to be added. |
◆ getNearbyProjectileCount()
| int ProjectileManager::getNearbyProjectileCount |
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const AbstractKart *const |
kart, |
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float |
radius, |
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PowerupManager::PowerupType |
type, |
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bool |
exclude_owned = false |
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) |
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Returns an int containing the numbers of a given flyable in a given radius around the kart.
- Parameters
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| kart | The kart for which the test is done. |
| radius | Distance within which the projectile must be. |
| type | The type of projectile checked |
◆ newProjectile()
| std::shared_ptr< Flyable > ProjectileManager::newProjectile |
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AbstractKart * |
kart, |
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PowerupManager::PowerupType |
type |
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Creates a new projectile of the given type.
- Parameters
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| kart | The kart which shoots the projectile. |
| type | Type of projectile. |
◆ projectileIsClose()
| bool ProjectileManager::projectileIsClose |
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const AbstractKart *const |
kart, |
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float |
radius |
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) |
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Returns true if a projectile is within the given distance of the specified kart.
- Parameters
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| kart | The kart for which the test is done. |
| radius | Distance within which the projectile must be. |
◆ updateGraphics()
| void ProjectileManager::updateGraphics |
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float |
dt | ) |
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Called once per rendered frame.
It is used to only update any graphical effects, and calls updateGraphics in any flyable objects.
- Parameters
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| dt | Time step size (since last call). |
◆ m_active_hit_effects
| HitEffects ProjectileManager::m_active_hit_effects |
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private |
All active hit effects, i.e.
hit effects which are currently being shown or have a sfx playing.
◆ m_active_projectiles
| std::map<std::string, std::shared_ptr<Flyable> > ProjectileManager::m_active_projectiles |
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private |
The list of all active projectiles, i.e.
projectiles which are currently moving on the track.
The documentation for this class was generated from the following files: