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| SPDynamicDrawCall (scene::E_PRIMITIVE_TYPE pt, std::shared_ptr< SPShader > shader, Material *m) |
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virtual void | draw (DrawCallType dct=DCT_NORMAL, int material_id=-1) const |
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virtual void | uploadInstanceData () |
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virtual void | uploadGLMesh () |
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virtual void | enableTextureMatrix (unsigned mat_id) |
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std::vector< video::S3DVertexSkinnedMesh > & | getVerticesVector () |
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core::vector2df & | getTextureTrans () |
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void | setUpdateOffset (int offset) |
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bool | isVisible () const |
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void | setVisible (bool val) |
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core::matrix4 | getAbsoluteTransformation () const |
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void | removeFromSP () |
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bool | isRemoving () const |
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bool | notReadyFromDrawing () const |
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void | setTransformation (const core::matrix4 &mat) |
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void | setPosition (const core::vector3df pos) |
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void | setRotationRadians (const core::vector3df rot) |
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void | setRotationDegrees (const core::vector3df rot) |
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void | setScale (const core::vector3df scale) |
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void | setParent (scene::ISceneNode *parent) |
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virtual void | draw (DrawCallType dct=DCT_NORMAL, int material_id=-1) const |
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virtual void | uploadGLMesh () |
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virtual void | uploadInstanceData () |
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bool | combineMeshBuffer (SPMeshBuffer *spmb, bool different_material=true) |
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void | initDrawMaterial () |
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void | enableSkinningData () |
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Material * | getSTKMaterial (unsigned first_index=0) const |
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void | enableTextureMatrix (unsigned mat_id) |
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std::array< std::shared_ptr< SPTexture >, 6 > & | getSPTextures (unsigned first_index=0) |
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const std::array< std::shared_ptr< SPTexture >, 6 > & | getSPTexturesByMaterialID (int material_id) const |
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std::vector< Material * > | getAllSTKMaterials () const |
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const std::unordered_map< std::string, unsigned > & | getTextureCompare () const |
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int | getMaterialID (const std::string &tex_cmp) const |
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void | addInstanceData (const SPInstancedData &id, DrawCallType dct) |
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void | recreateVAO (unsigned i) |
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video::S3DVertexSkinnedMesh * | getSPMVertex () |
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void | addSPMVertex (const video::S3DVertexSkinnedMesh &v) |
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void | addIndex (uint16_t idx) |
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void | setSPMVertices (std::vector< video::S3DVertexSkinnedMesh > &vertices) |
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void | setIndices (std::vector< uint16_t > &indices) |
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void | setSTKMaterial (Material *m) |
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void | reloadTextureCompare () |
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void | shrinkToFit () |
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SPShader * | getShader (bool skinned=false) const |
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virtual const video::SMaterial & | getMaterial () const |
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virtual video::SMaterial & | getMaterial () |
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virtual const void * | getVertices () const |
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virtual void * | getVertices () |
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std::vector< video::S3DVertexSkinnedMesh > & | getVerticesRef () |
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virtual u32 | getVertexCount () const |
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virtual video::E_INDEX_TYPE | getIndexType () const |
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std::vector< u16 > & | getIndicesRef () |
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virtual const u16 * | getIndices () const |
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virtual u16 * | getIndices () |
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virtual u32 | getIndexCount () const |
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virtual const core::aabbox3d< f32 > & | getBoundingBox () const |
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virtual void | setBoundingBox (const core::aabbox3df &box) |
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virtual void | recalculateBoundingBox () |
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virtual video::E_VERTEX_TYPE | getVertexType () const |
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virtual const core::vector3df & | getPosition (u32 i) const |
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virtual core::vector3df & | getPosition (u32 i) |
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virtual const core::vector3df & | getNormal (u32 i) const |
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virtual core::vector3df & | getNormal (u32 i) |
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virtual const core::vector2df & | getTCoords (u32 i) const |
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virtual core::vector2df & | getTCoords (u32 i) |
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virtual scene::E_PRIMITIVE_TYPE | getPrimitiveType () const |
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virtual void | append (const void *const vertices, u32 numm_vertices, const u16 *const indices, u32 numm_indices) |
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virtual void | append (const IMeshBuffer *const other) |
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virtual E_HARDWARE_MAPPING | getHardwareMappingHint_Vertex () const |
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virtual E_HARDWARE_MAPPING | getHardwareMappingHint_Index () const |
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virtual void | setHardwareMappingHint (E_HARDWARE_MAPPING, E_BUFFER_TYPE Buffer) |
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virtual void | setDirty (E_BUFFER_TYPE Buffer=EBT_VERTEX_AND_INDEX) |
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virtual u32 | getChangedID_Vertex () const |
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virtual u32 | getChangedID_Index () const |
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void | addAssignerFunction (const std::string &name, std::function< void(SPUniformAssigner *)> func) |
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void | removeAssignerFunction (const std::string &name) |
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bool | hasUniform (const std::string &name) const |
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bool | assignUniform (const std::string &name, SPUniformAssigner *ua) const |
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bool | isEmpty () const |
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