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| TrackObjectPresentationMesh (const XMLNode &xml_node, bool enabled, scene::ISceneNode *parent, std::shared_ptr< GE::GERenderInfo > render_info) |
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| TrackObjectPresentationMesh (const std::string &model_file, const core::vector3df &xyz, const core::vector3df &hpr, const core::vector3df &scale) |
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| TrackObjectPresentationMesh (scene::IAnimatedMesh *mesh, const core::vector3df &xyz, const core::vector3df &hpr, const core::vector3df &scale) |
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virtual void | reset () OVERRIDE |
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const std::string & | getModelFile () const |
| | Returns the mode file name.
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| TrackObjectPresentationSceneNode (const XMLNode &xml_node) |
| | Constructor based on data from xml.
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| TrackObjectPresentationSceneNode (const core::vector3df &xyz, const core::vector3df &hpr, const core::vector3df &scale, scene::ISceneNode *node=NULL) |
| | Constructor based on a transform.
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virtual const core::vector3df & | getPosition () const OVERRIDE |
| | Returns the position of this TrackObjectPresentation.
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| virtual const core::vector3df | getAbsolutePosition () const OVERRIDE |
| | Returns a copy of the initial position. More...
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virtual const core::vector3df | getAbsoluteCenterPosition () const OVERRIDE |
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virtual const core::vector3df & | getRotation () const OVERRIDE |
| | Returns the initial rotation.
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virtual const core::vector3df & | getScale () const OVERRIDE |
| | Returns the initial scale.
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virtual void | move (const core::vector3df &xyz, const core::vector3df &hpr, const core::vector3df &scale, bool isAbsoluteCoord) OVERRIDE |
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virtual void | setEnable (bool enabled) OVERRIDE |
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scene::ISceneNode * | getNode () |
| | Returns a pointer to the scene node.
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const scene::ISceneNode * | getNode () const |
| | Returns a pointer to the scene node, const version.
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bool | isAlwaysHidden () const |
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| TrackObjectPresentation (const XMLNode &xml_node) |
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| TrackObjectPresentation (const core::vector3df &xyz, const core::vector3df &hpr=core::vector3df(0, 0, 0), const core::vector3df &scale=core::vector3df(0, 0, 0)) |
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virtual void | updateGraphics (float dt) |
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virtual void | update (float dt) |
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A track object representation that consists of a mesh scene node.