SuperTuxKart
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Contains information about tracks, namely drivelines, checklines and track objects. More...
Classes | |
class | ArenaGraph |
A graph made from navmesh. More... | |
class | ArenaNode |
class | ArenaNode3D |
class | BezierCurve |
A class to manage bezier curves and interpolation. More... | |
class | BoundingBox3D |
class | CheckCannon |
Implements a simple checkline that will cause a kart or flyable to be shot to a specified point. More... | |
class | CheckCylinder |
This class implements a check sphere that is used to change the ambient light if a kart is inside this sphere. More... | |
class | CheckGoal |
Implements a simple checkline that will score a point when the soccer ball crosses it. More... | |
class | CheckLap |
Implements a simple lap test. More... | |
class | CheckLine |
Implements a simple checkline. More... | |
class | CheckManager |
Controls all checks structures of a track. More... | |
class | CheckSphere |
This class implements a check sphere that is used to change the ambient light if a kart is inside this sphere. More... | |
class | CheckStructure |
Virtual base class for a check structure. More... | |
class | CheckTrigger |
This class implements a check point like item, but used only for scripting or sound trigger. More... | |
class | DriveGraph |
A graph made from driveline. More... | |
class | DriveNode |
This class stores a node of the drive graph, i.e. More... | |
class | DriveNode2D |
class | DriveNode3D |
class | Graph |
This class stores a graph of quads. More... | |
class | ModelDefinitionLoader |
Utility class to load level-of-detail nodes and library nodes. More... | |
class | Quad |
class | TerrainInfo |
This class stores information about the triangle that's under an object, i.e.: the normal, a pointer to the material, and the height above th. More... | |
class | Track |
class | TrackManager |
Simple class to load and manage track data, track names and such. More... | |
class | TrackObject |
This is a base object for any separate object on the track, which might also have a skeletal animation. More... | |
class | TrackObjectManager |
class | TrackObjectPresentation |
Base class for all track object presentation classes. More... | |
class | TrackObjectPresentationSceneNode |
Base class for all track object presentation classes using a scene node as presentation. More... | |
class | TrackObjectPresentationEmpty |
A track object representation that is invisible and only consists of a location, rotation and scale. More... | |
class | TrackObjectPresentationLibraryNode |
A track object representation that is a library node. More... | |
class | TrackObjectPresentationLOD |
A track object representation that consists of a level-of-detail scene node. More... | |
class | TrackObjectPresentationMesh |
A track object representation that consists of a mesh scene node. More... | |
class | TrackObjectPresentationSound |
A track object representation that consists of a sound emitter. More... | |
class | TrackObjectPresentationBillboard |
A track object representation that consists of a billboard scene node. More... | |
class | TrackObjectPresentationParticles |
A track object representation that consists of a particle emitter. More... | |
class | TrackObjectPresentationLight |
A track object representation that consists of a light emitter. More... | |
class | TrackObjectPresentationActionTrigger |
A track object representation that consists of an action trigger. More... | |
Contains information about tracks, namely drivelines, checklines and track objects.