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std::function< void()> | m_use_function |
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std::function< void()> | m_unuse_function |
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std::string | m_vertex_shader |
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std::string | m_fragment_shader |
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std::string | m_skinned_mesh_shader |
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std::vector< std::tuple< std::string, std::string, bool, SamplerType > > | m_prefilled_textures |
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The documentation for this struct was generated from the following file: