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SP::SPShaderManager Class Reference
Inheritance diagram for SP::SPShaderManager:
Inheritance graph
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Classes

struct  PassInfo
 
struct  ShaderInfo
 

Public Member Functions

std::shared_ptr< SPShadergetSPShader (const std::string &name)
 
void loadSPShaders (const std::string &directory_name)
 
void addSPShader (const std::string &name, std::shared_ptr< SPShader > shader)
 
void unloadAll ()
 
void initAll ()
 
void removeUnusedShaders ()
 
void setOfficialShaders ()
 

Static Public Member Functions

static SPShaderManagerget ()
 
static void destroy ()
 
static void addPrefilledTexturesToShader (SPShader *s, const std::vector< std::tuple< std::string, std::string, bool, SamplerType > > &t, RenderPass rp)
 

Private Types

typedef std::vector< std::pair< std::string, std::function< void(SPUniformAssigner *)> > > UniformAssigners
 

Private Member Functions

std::string getShaderFullPath (const std::string &name)
 
void loadPassInfo (const XMLNode *pass, PassInfo &pi)
 
void loadEachShader (const std::string &file_name)
 
std::shared_ptr< SPShaderbuildSPShader (const ShaderInfo &si, const std::array< PassInfo, 2 > &pi, const UniformAssigners &ua, bool skinned)
 

Private Attributes

std::unordered_map< std::string, std::shared_ptr< SPShader > > m_shaders
 
std::vector< std::shared_ptr< SPShader > > m_official_shaders
 
std::unordered_map< std::string, SamplerType > m_official_sampler_types
 
std::unordered_map< std::string, std::function< void(SPUniformAssigner *)> > m_official_uniform_assigner_functions
 
std::unordered_map< std::string, std::function< void()> > m_official_use_functions
 
std::unordered_map< std::string, std::function< void()> > m_official_unuse_functions
 
std::string m_shader_directory
 

Static Private Attributes

static SPShaderManagerm_spsm = NULL
 

The documentation for this class was generated from the following files: