SuperTuxKart
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Handles the main menu. More...
#include <create_server_screen.hpp>
Public Member Functions | |
virtual void | onUpdate (float delta) OVERRIDE |
Called once per framce to check if the server creation request has finished. | |
virtual void | loadedFromFile () OVERRIDE |
implement callback from parent class GUIEngine::Screen | |
virtual void | beforeAddingWidget () OVERRIDE |
implement callback from parent class GUIEngine::Screen | |
virtual void | eventCallback (GUIEngine::Widget *widget, const std::string &name, const int playerID) OVERRIDE |
implement callback from parent class GUIEngine::Screen | |
virtual void | init () OVERRIDE |
implement callback from parent class GUIEngine::Screen | |
virtual void | tearDown () OVERRIDE |
implement callback from parent class GUIEngine::Screen | |
Public Member Functions inherited from GUIEngine::Screen | |
std::function< Screen *()> | getNewScreenPointer () const |
Save the function before GUIEngine::clearScreenCache, call it after to get the new screen instance pointer. | |
void | setScreenPointerFunction (const std::function< Screen *()> &f) |
Screen (bool pause_race=true) | |
Creates a dummy incomplete object; only use to override behaviour in sub-class. | |
Screen (const char *filename, bool pause_race=true) | |
Creates a screen populated by the widgets described in a STK GUI file. | |
bool | operator== (const char *filename) const |
void | loadFromFile () |
loads this Screen from the file passed to the constructor | |
bool | isLoaded () const |
void | addWidgets () |
Adds the IrrLicht widgets corresponding to this screen to the IGUIEnvironment. | |
void | calculateLayout () |
Called after all widgets have been added. | |
void | manualAddWidget (Widget *w) |
Can be used for custom purposes for which the load-screen-from-XML code won't make it. | |
void | manualRemoveWidget (Widget *w) |
Can be used for custom purposes for which the load-screen-from-XML code won't make it. | |
void | setUpdateInBackground (bool value) |
When set to true it updates the screen even if modal dialog is opened. | |
bool | getUpdateInBackground () |
const std::string & | getName () const |
virtual void | unload () |
Next time this menu needs to be shown, don't use cached values, re-calculate everything. | |
bool | needs3D () |
Will be called to determine if the 3D scene must be rendered when at this screen. | |
void | setNeeds3D (bool needs3D) |
Invoke this method for screens that use a 3D scene as background. | |
virtual void | loadedFromFile ()=0 |
Callback invoked when loading this menu. | |
virtual void | unloaded () |
Callback invoked when this screen is being unloaded. | |
virtual void | beforeAddingWidget () |
Optional callback invoked very early, before widgets have been added (contrast with init(), which is invoked afer widgets were added) | |
virtual void | init () |
Callback invoked when entering this menu (after the widgets have been added). | |
void | push () |
Displays this screen bu pushing it onto the stack of screen in the state manager. | |
virtual void | tearDown () |
Callback invoked before leaving this menu. | |
virtual bool | onEscapePressed () |
Called when escape is pressed. | |
virtual void | eventCallback (Widget *widget, const std::string &name, const int playerID)=0 |
will be called everytime something happens. | |
virtual void | onUpdate (float dt) |
optional callback you can override to be notified at every frame. | |
virtual void | onDraw (float dt) |
optional callback you can override to be notified at every frame. | |
virtual MusicInformation * | getMusic () const |
virtual MusicInformation * | getInGameMenuMusic () const |
virtual int | getWidth () |
virtual int | getHeight () |
virtual bool | isResizable () const |
virtual EventPropagation | filterActions (PlayerAction action, int deviceID, const unsigned int value, Input::InputType type, int playerId) |
Override this if you need to be notified of player actions in subclasses. | |
virtual void | onDisabledItemClicked (const std::string &item) |
Callback you can use if you want to know when the user pressed on a disabled ribbon item. | |
virtual void | filterInput (Input::InputType type, int deviceID, int btnID, int axisDir, int value) |
Override this if you need to be notified of raw input in subclasses. | |
virtual void | onDialogClose () |
Callback that gets called when a dialog is closed. | |
virtual void | onFocusChanged (Widget *previous, Widget *focus, int playerID) |
Callback called when focus changes. | |
Public Member Functions inherited from GUIEngine::AbstractTopLevelContainer | |
virtual int | getWidth ()=0 |
virtual int | getHeight ()=0 |
Widget * | getWidget (const char *name) |
This function returns a widget by name if that widget is found. | |
Widget * | getWidget (const int id) |
This function returns a widget by irrlicht ID if that widget is found. | |
template<typename T > | |
T * | getWidget (const char *name) |
This function searches and returns a widget by name, cast as specified type, if that widget is found and the type is correct. | |
Widget * | getFirstWidget (PtrVector< Widget > *within_vector=NULL) |
This function returns the first widget found in within_vector. | |
Widget * | getLastWidget (PtrVector< Widget > *within_vector=NULL) |
This function returns the last widget found in within_vector. | |
void | elementsWereDeleted (PtrVector< Widget > *within_vector=NULL) |
This function is called when screen is removed. | |
bool | isMyChild (Widget *widget) const |
This function checks if a widget is a child of the container. | |
virtual bool | enableScreenPadding () const |
Private Member Functions | |
void | createServer () |
In case of WAN it adds the server to the list of servers. | |
void | updateMoreOption (int game_mode) |
Private Attributes | |
int | m_prev_mode |
int | m_prev_value |
bool | m_supports_ai |
GUIEngine::TextBoxWidget * | m_name_widget |
GUIEngine::SpinnerWidget * | m_max_players_widget |
GUIEngine::SpinnerWidget * | m_more_options_spinner |
GUIEngine::LabelWidget * | m_more_options_text |
GUIEngine::LabelWidget * | m_info_widget |
GUIEngine::RibbonWidget * | m_game_mode_widget |
GUIEngine::RibbonWidget * | m_options_widget |
GUIEngine::IconButtonWidget * | m_create_widget |
GUIEngine::IconButtonWidget * | m_cancel_widget |
GUIEngine::IconButtonWidget * | m_back_widget |
Friends | |
class | GUIEngine::ScreenSingleton< CreateServerScreen > |
Additional Inherited Members | |
Static Public Member Functions inherited from GUIEngine::Screen | |
static void | parseScreenFileDiv (irr::io::IXMLReader *xml, PtrVector< Widget > &append_to, irr::gui::IGUIElement *parent=NULL) |
Loads a GUI screen from its XML file. | |
Static Public Member Functions inherited from GUIEngine::AbstractTopLevelContainer | |
static Widget * | getWidget (const char *name, PtrVector< Widget > *within_vector) |
This function returns a widget by name if that widget is found in within_vector. | |
static Widget * | getWidget (const int id, PtrVector< Widget > *within_vector) |
This function returns a widget by irrlicht ID if that widget is found. | |
Static Public Member Functions inherited from GUIEngine::ScreenSingleton< CreateServerScreen > | |
static CreateServerScreen * | getInstance () |
Protected Member Functions inherited from GUIEngine::AbstractTopLevelContainer | |
void | addWidgetsRecursively (PtrVector< Widget > &widgets, Widget *parent=NULL) |
This function adds a list of widgets recursively, effectively creating the hierarchy of widgets. | |
Protected Attributes inherited from GUIEngine::Screen | |
bool | m_resizable |
True if this screen is resizable. | |
Protected Attributes inherited from GUIEngine::AbstractTopLevelContainer | |
PtrVector< Widget, HOLD > | m_widgets |
the widgets in this screen | |
Widget * | m_first_widget |
AbstractTopLevelContainer is generally able to determine its first widget just fine, but in highly complex screens (e.g. | |
Widget * | m_last_widget |
AbstractTopLevelContainer is generally able to determine its last widget just fine, but in highly complex screens (e.g. | |
Static Protected Attributes inherited from GUIEngine::ScreenSingleton< CreateServerScreen > | |
static CreateServerScreen * | singleton |
Handles the main menu.
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virtual |
implement callback from parent class GUIEngine::Screen
Reimplemented from GUIEngine::Screen.
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private |
In case of WAN it adds the server to the list of servers.
In case of LAN networking, it registers this game server with the stk server.
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virtual |
implement callback from parent class GUIEngine::Screen
Event callback which starts the server creation process.
Implements GUIEngine::Screen.
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virtual |
implement callback from parent class GUIEngine::Screen
Reimplemented from GUIEngine::Screen.
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virtual |
implement callback from parent class GUIEngine::Screen
Implements GUIEngine::Screen.
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virtual |
Called once per framce to check if the server creation request has finished.
If so, if pushes the server creation sceen.
Reimplemented from GUIEngine::Screen.
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virtual |
implement callback from parent class GUIEngine::Screen
Reimplemented from GUIEngine::Screen.