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virtual void  | add () | 
|   | implement add method from base class GUIEngine::Widget 
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virtual void  | unfocused (const int playerID, Widget *new_focus) | 
|   | implement callback from base class GUIEngine::Widget 
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virtual void  | elementRemoved () | 
|   | implement callback from base class GUIEngine::Widget 
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| void  | setIcons (irr::gui::STKModifiedSpriteBank *icons, float scale=-1.0f) | 
|   | set the icon bank to use for list entries.  More...
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| void  | addItem (const std::string &internal_name, const irr::core::stringw &name, const int icon=-1, bool center=false) | 
|   | add an item to the list  More...
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void  | addItem (const std::string &internal_name, const std::vector< ListCell > &contents) | 
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| void  | createHeader () | 
|   | create a header based on m_header  More...
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| void  | clear () | 
|   | erases all items in the list, don't clear header  More...
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| void  | clearColumns () | 
|   | clear the header  More...
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| int  | getItemCount () const | 
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| int  | getSelectionID () const | 
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| std::string  | getSelectionInternalName () | 
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irr::core::stringw  | getSelectionLabel (const int cell=0) const | 
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void  | selectItemWithLabel (const irr::core::stringw &name) | 
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int  | getItemID (const std::string &internalName) const | 
|   | Finds the ID of the item that has a given internal name. 
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| void  | setSelectionID (const int index) | 
|   | change the selected item  More...
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| void  | renameCell (const int row_num, const int col_num, const irr::core::stringw &newName, const int icon=-1) | 
|   | rename an item and/or change its icon based on its ID  More...
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void  | renameItem (const int row_num, const irr::core::stringw &newName, const int icon=-1) | 
|   | renames first cell only 
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void  | renameItem (const std::string &internal_name, const irr::core::stringw &newName, const int icon=-1) | 
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| void  | renameCell (const std::string internalName, const int col_num, const irr::core::stringw &newName, const int icon=-1) | 
|   | rename an item and/or change its icon based on its internal name  More...
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| void  | markItemRed (const int id, bool red=true) | 
|   | Make an item red to mark an error, for instance.  More...
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void  | markItemBlue (const int id, bool blue=true) | 
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void  | emphasisItem (const int id, bool enable=true) | 
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| void  | markItemRed (const std::string &internalName, bool red=true) | 
|   | Make an item red to mark an error, for instance.  More...
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void  | markItemBlue (const std::string &internalName, bool blue=true) | 
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void  | emphasisItem (const std::string &internalName, bool enable=true) | 
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| virtual EventPropagation  | transmitEvent (Widget *w, const std::string &originator, const int playerID) | 
|   | Override callback from Widget.  More...
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virtual EventPropagation  | upPressed (const int playerID) | 
|   | implementing method from base class Widget 
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virtual EventPropagation  | downPressed (const int playerID) | 
|   | implementing method from base class Widget 
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virtual EventPropagation  | leftPressed (const int playerID) | 
|   | implementing method from base class Widget 
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virtual EventPropagation  | rightPressed (const int playerID) | 
|   | implementing method from base class Widget 
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EventPropagation  | moveToNextItem (const bool down) | 
|   | implement common core parts of upPressed and downPressed 
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void  | pageMove (bool up) | 
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void  | listStart () | 
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void  | listEnd () | 
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void  | setColumnListener (IListWidgetHeaderListener *listener) | 
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| void  | addColumn (irr::core::stringw col, int proportion=1) | 
|   | Columns are persistent across multiple "clear" add/remove cycles.  More...
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void  | addColumn (irr::video::ITexture *tex, int proportion=1) | 
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void  | setSortable (bool sortable) | 
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void  | focusHeader (const NavigationDirection nav) | 
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| virtual void  | setActive (bool active=true) | 
|   | Sets an widget to be either activated or deactivated (i.e.  More...
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virtual void  | resize () | 
|   | Call to resize the widget after its coordinates are updated. 
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  | Widget (WidgetType type, bool reserve_id=false) | 
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virtual void  | setEventCallbackActive (Input::InputType type, bool active) | 
|   | Allow (or not) an event callback for this widget based on input type. 
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virtual bool  | isEventCallbackActive (Input::InputType type) const | 
|   | Return if there should be an event callback for this widget based on input type. 
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void  | setParent (irr::gui::IGUIElement *parent) | 
|   | Set the irrlicht widget to be used as parent of this widget next time Widget::add() is invoked on this widget. 
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| virtual void  | setVisible (bool visible) | 
|   | Sets the widget (and its children, if any) visible or not.  More...
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| virtual void  | setCollapsed (bool collapsed, Screen *calling_screen=NULL) | 
|   | Sets the widget (and its children, if any) collapsed or not.  More...
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| virtual void  | setCollapsed (bool collapsed, int uncollapsed_height, Screen *calling_screen=NULL) | 
|   | Sets the widget (and its children, if any) collapsed or not.  More...
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bool  | isVisible () const | 
|   | Returns if the element is visible. 
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bool  | isCollapsed () const | 
|   | Returns whether the element is collapsed (through setCollapsed). 
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bool  | isActivated () const | 
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virtual EventPropagation  | onActivationInput (const int playerID) | 
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void  | resetCoordinates () | 
|   | Call to reset its coordinates before they are updated by layout manager. 
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virtual void  | move (const int x, const int y, const int w, const int h) | 
|   | Move the widget to the given position. 
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| bool  | isSelected (const int playerID) const | 
|   | Get whether this widget is selected (only makes sense in some cases where a widget is part of a bigger widget, e.g.  More...
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void  | setSelected (const int playerID, bool state) | 
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bool  | isBottomBar () const | 
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bool  | isTopBar () const | 
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bool  | ok () const | 
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| virtual EventPropagation  | onClick () | 
|   | Gets called when the widget is active and got clicked.  More...
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virtual irr::core::dimension2di  | getDimension () const | 
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template<typename T >  | 
| T *  | getIrrlichtElement () | 
|   | Get the underlying irrLicht GUI element, casted to the right type. 
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template<typename T >  | 
| const T *  | getIrrlichtElement () const | 
|   | Get the underlying irrLicht GUI element, casted to the right type; const version. 
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irr::gui::IGUIElement *  | getIrrlichtElement () | 
|   | Get the underlying irrLicht GUI element. 
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void  | moveIrrlichtElement () | 
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bool  | isSameIrrlichtWidgetAs (const Widget *ref) const | 
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| virtual void  | setText (const irr::core::stringw &s) | 
|   | Sets the text of a widget from a wchar_t.  More...
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const irr::core::stringw &  | getText () const | 
|   | Returns the text of a widget. 
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| WidgetType  | getType () const | 
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| int  | getID () const | 
|   | Get the irrlicht widget ID attributed to this widget.  More...
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std::string  | getName () | 
|   | Get the name used for this widget in the GUI files or set in the code Use only for debugging. 
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bool  | isFocusable () const | 
|   | Get whether this object is allowed to receive focus. 
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void  | setFocusable (bool f) | 
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| void  | setFocusForPlayer (const int playerID) | 
|   | Focus the widget for the given player.  More...
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| bool  | isFocusedForPlayer (const int playerID) | 
|   | Find whether this widget is focused by a given player.  More...
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| void  | unsetFocusForPlayer (const int playerID) | 
|   | Internal method, do not call it.  More...
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| const PtrVector< Widget > &  | getChildren () const | 
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PtrVector< Widget > &  | getChildren () | 
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| bool  | deleteChild (const char *id) | 
|   | removes and deletes the child with the given PROP_ID  More...
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virtual void  | update (float delta) | 
|   | Override in children to possibly receive updates (you may need to register to them first) 
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bool  | searchInsideMe () const | 
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virtual int  | getWidthNeededAroundLabel () const | 
|   | When inferring widget size from its label length, this method will be called to if/how much space must be added to the raw label's size for the widget to be large enough. 
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virtual int  | getHeightNeededAroundLabel () const | 
|   | When inferring widget size from its label length, this method will be called to if/how much space must be added to the raw label's size for the widget to be large enough. 
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| void  | setBadge (BadgeType badge_bit) | 
|   | adds a particular badge to this widget.  More...
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| void  | unsetBadge (BadgeType badge_bit) | 
|   | removes a particular bade from this widget, if it had it.  More...
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| void  | resetAllBadges () | 
|   | sets this widget to have no badge  More...
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| int  | getBadges () const | 
|   | Get which badges are currently on this widget.  More...
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bool  | hasTooltip () const | 
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irr::core::stringw  | getTooltipText () const | 
|   | Only call if hasTooltip() returned true. 
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void  | setTooltip (irr::core::stringw s) | 
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SkinWidgetContainer  | m_selection_skin_info | 
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| Widget *  | m_event_handler | 
|   | This is set to NULL by default; set to something else in a widget to mean that events happening on this widget should also be passed to m_event_handler->transmitEvent, which is usually the parent analysing events from its children.  More...
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| bool  | m_supports_multiplayer | 
|   | Whether this widget supports multiplayer interaction (i.e.  More...
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int  | m_tab_down_root | 
|   | Instead of searching for widget IDs smaller/greater than that of this object, navigation through widgets will start from these IDs (if they are set). 
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int  | m_tab_up_root | 
|   | Instead of searching for widget IDs smaller/greater than that of this object, navigation through widgets will start from these IDs (if they are set). 
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| int  | m_x | 
|   | Coordinates of the widget once added (the difference between those x/h and PROP_WIDTH/PROP_HEIGHT is that the props are read in raw form from the XML file; PROP_WIDTH can then be e.g.  More...
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int  | m_y | 
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int  | m_w | 
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int  | m_h | 
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bool  | m_show_bounding_box | 
|   | Whether to show a bounding box around this widget (used for sections) 
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bool  | m_is_bounding_box_round | 
|   | Only used if m_show_bounding_box is true. 
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| int  | m_reserved_id | 
|   | Used in two cases : 1) For 'placeholder' divisions; at the time the layout is created, there is nothing to place there yet, but we know there eventually will.  More...
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| std::map< Property, std::string >  | m_properties | 
|   | A map that holds values for all specified widget properties (in the XML file)  More...
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int  | m_skin_x | 
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int  | m_skin_y | 
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int  | m_skin_w | 
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int  | m_skin_h | 
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bool  | m_skin_dest_areas_inited | 
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bool  | m_skin_dest_areas_yflip_inited | 
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int  | m_skin_dest_x | 
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int  | m_skin_dest_y | 
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int  | m_skin_dest_x2 | 
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int  | m_skin_dest_y2 | 
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core::rect< s32 >  | m_skin_dest_area_left | 
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core::rect< s32 >  | m_skin_dest_area_center | 
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core::rect< s32 >  | m_skin_dest_area_right | 
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core::rect< s32 >  | m_skin_dest_area_top | 
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core::rect< s32 >  | m_skin_dest_area_bottom | 
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core::rect< s32 >  | m_skin_dest_area_top_left | 
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core::rect< s32 >  | m_skin_dest_area_top_right | 
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core::rect< s32 >  | m_skin_dest_area_bottom_left | 
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core::rect< s32 >  | m_skin_dest_area_bottom_right | 
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core::rect< s32 >  | m_skin_dest_area_left_yflip | 
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core::rect< s32 >  | m_skin_dest_area_center_yflip | 
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core::rect< s32 >  | m_skin_dest_area_right_yflip | 
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core::rect< s32 >  | m_skin_dest_area_top_yflip | 
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core::rect< s32 >  | m_skin_dest_area_bottom_yflip | 
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core::rect< s32 >  | m_skin_dest_area_top_left_yflip | 
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core::rect< s32 >  | m_skin_dest_area_top_right_yflip | 
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core::rect< s32 >  | m_skin_dest_area_bottom_left_yflip | 
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core::rect< s32 >  | m_skin_dest_area_bottom_right_yflip | 
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short  | m_skin_r | 
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short  | m_skin_g | 
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short  | m_skin_b | 
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SkinWidgetContainer *  | m_next | 
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static void  | resetIDCounters () | 
|   | When switching to a new screen, this function will be called to reset ID counters (so we start again from ID 0, and don't grow to big numbers) 
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static int  | getNewID () | 
|   | Provides a new unique ID on each call, for widgets that can be focused. 
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static int  | getNewNoFocusID () | 
|   | Provides a new unique ID on each call, for widgets that can not be focused. 
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| static bool  | isFocusableId (const int id) | 
|   | get whether the given ID represents an ID of a widget that can be focused  More...
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| virtual EventPropagation  | mouseHovered (Widget *child, const int playerID) | 
|   | used when you set eventSupervisors - see m_event_handler explainations below called when one of a widget's children is hovered.  More...
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| virtual EventPropagation  | focused (const int playerID) | 
|   | override in children if you need to know when the widget is focused.  More...
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unsigned int  | m_magic_number | 
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std::bitset< Input::IT_LAST+1 >  | m_active_event_callback | 
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| int  | m_absolute_x | 
|   | Used during loading, by the layout engine.  More...
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int  | m_absolute_y | 
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int  | m_absolute_w | 
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int  | m_absolute_h | 
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int  | m_absolute_reverse_x | 
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int  | m_absolute_reverse_y | 
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float  | m_relative_x | 
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float  | m_relative_y | 
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float  | m_relative_w | 
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float  | m_relative_h | 
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irr::core::stringw  | m_text | 
|   | PROP_TEXT is a special case : since it can be translated it can't go in the map above, which uses narrow strings. 
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bool  | m_title_font | 
|   | When true, this widget shall use a bigger and more colourful font. 
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| bool  | m_selected [MAX_PLAYER_COUNT] | 
|   | Can be used in children to indicate whether a widget is selected or not.  More...
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| bool  | m_check_inside_me | 
|   | Whether to descend in the children of this widget when searching a widget from its ID or name.  More...
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irr::gui::IGUIElement *  | m_parent | 
|   | An irrlicht parent (most often used to put widgets in dialogs) 
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irr::gui::IGUIElement *  | m_element | 
|   | IrrLicht widget created to represent this object. 
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int  | m_id | 
|   | numerical ID used by irrLicht to identify this widget (not the same as the string identificator specified in the XML file) 
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| bool  | m_player_focus [MAX_PLAYER_COUNT] | 
|   | Usually, only one widget at a time can be focused.  More...
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bool  | m_reserve_id | 
|   | Whether to reserve an ID in 'm_reserved_id' when widget is added. 
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WidgetType  | m_type | 
|   | Type of this widget. 
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| PtrVector< Widget >  | m_children | 
|   | If this widget has any children, they go here.  More...
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int  | m_badges | 
|   | A bitmask of which badges to show, if any; choices are *_BADGE, defined above. 
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bool  | m_deactivated | 
|   | A simple flag that can be raised to deactivate this widget. 
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bool  | m_is_visible | 
|   | A flag to indicate whether this widget should be visible or not. 
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bool  | m_focusable | 
|   | Set to false if widget is something that should not receive focus. 
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bool  | m_bottom_bar | 
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bool  | m_top_bar | 
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int  | m_badge_x_shift | 
|   | If a badge wouldn't look too pretty on the very side of the widget. 
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bool  | m_has_tooltip | 
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irr::core::stringw  | m_tooltip_text | 
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int  | m_uncollapsed_height | 
|   | height of the widget before it was collapsed (only set if widget got collapsed) 
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bool  | m_is_collapsed | 
|   | A flag to indicate whether this widget got collapsed. 
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A vertical list widget with text entries. 
- Note
 - items you add to a list are not kept after the the list is in was removed (i.e. you need to add items everytime the screen is shown)