|
virtual void | add () |
| implement add method from base class GUIEngine::Widget
|
|
virtual void | unfocused (const int playerID, Widget *new_focus) |
| implement callback from base class GUIEngine::Widget
|
|
virtual void | elementRemoved () |
| implement callback from base class GUIEngine::Widget
|
|
void | setIcons (irr::gui::STKModifiedSpriteBank *icons, int size=-1) |
| set the icon bank to use for list entries.
|
|
void | addItem (const std::string &internal_name, const irr::core::stringw &name, const int icon=-1, bool center=false) |
| add an item to the list
|
|
void | addItem (const std::string &internal_name, const std::vector< ListCell > &contents) |
|
void | createHeader () |
| create a header based on m_header
|
|
void | clear () |
| erases all items in the list, don't clear header
|
|
void | clearColumns () |
| clear the header
|
|
int | getItemCount () const |
|
int | getSelectionID () const |
|
std::string | getSelectionInternalName () |
|
irr::core::stringw | getSelectionLabel (const int cell=0) const |
|
void | selectItemWithLabel (const irr::core::stringw &name) |
|
int | getItemID (const std::string &internalName) const |
| Finds the ID of the item that has a given internal name.
|
|
void | setSelectionID (const int index) |
| change the selected item
|
|
void | renameCell (const int row_num, const int col_num, const irr::core::stringw &newName, const int icon=-1) |
| rename an item and/or change its icon based on its ID
|
|
void | renameItem (const int row_num, const irr::core::stringw &newName, const int icon=-1) |
| renames first cell only
|
|
void | renameItem (const std::string &internal_name, const irr::core::stringw &newName, const int icon=-1) |
|
void | renameCell (const std::string internalName, const int col_num, const irr::core::stringw &newName, const int icon=-1) |
| rename an item and/or change its icon based on its internal name
|
|
void | markItemRed (const int id, bool red=true) |
| Make an item red to mark an error, for instance.
|
|
void | markItemBlue (const int id, bool blue=true) |
|
void | emphasisItem (const int id, bool enable=true) |
|
void | markItemRed (const std::string &internalName, bool red=true) |
| Make an item red to mark an error, for instance.
|
|
void | markItemBlue (const std::string &internalName, bool blue=true) |
|
void | emphasisItem (const std::string &internalName, bool enable=true) |
|
virtual EventPropagation | transmitEvent (Widget *w, const std::string &originator, const int playerID) |
| Override callback from Widget.
|
|
virtual EventPropagation | upPressed (const int playerID) |
| implementing method from base class Widget
|
|
virtual EventPropagation | downPressed (const int playerID) |
| implementing method from base class Widget
|
|
virtual EventPropagation | leftPressed (const int playerID) |
| implementing method from base class Widget
|
|
virtual EventPropagation | rightPressed (const int playerID) |
| implementing method from base class Widget
|
|
EventPropagation | moveToNextItem (const bool down) |
| implement common core parts of upPressed and downPressed
|
|
void | setColumnListener (IListWidgetHeaderListener *listener) |
|
void | addColumn (irr::core::stringw col, int proportion=1) |
| Columns are persistent across multiple "clear" add/remove cycles.
|
|
void | addColumn (irr::video::ITexture *tex, int proportion=1) |
|
void | setSortable (bool sortable) |
|
void | focusHeader (const NavigationDirection nav) |
|
virtual void | setActive (bool active=true) |
| Sets an widget to be either activated or deactivated (i.e.
|
|
| Widget (WidgetType type, bool reserve_id=false) |
|
virtual void | setEventCallbackActive (Input::InputType type, bool active) |
| Allow (or not) an event callback for this widget based on input type.
|
|
virtual bool | isEventCallbackActive (Input::InputType type) const |
| Return if there should be an event callback for this widget based on input type.
|
|
void | setParent (irr::gui::IGUIElement *parent) |
| Set the irrlicht widget to be used as parent of this widget next time Widget::add() is invoked on this widget.
|
|
virtual void | setVisible (bool visible) |
| Sets the widget (and its children, if any) visible or not.
|
|
virtual void | setCollapsed (bool collapsed, Screen *calling_screen=NULL) |
| Sets the widget (and its children, if any) collapsed or not.
|
|
virtual void | setCollapsed (bool collapsed, int uncollapsed_height, Screen *calling_screen=NULL) |
| Sets the widget (and its children, if any) collapsed or not.
|
|
bool | isVisible () const |
| Returns if the element is visible.
|
|
bool | isCollapsed () const |
| Returns whether the element is collapsed (through setCollapsed).
|
|
bool | isActivated () const |
|
virtual EventPropagation | onActivationInput (const int playerID) |
|
virtual void | move (const int x, const int y, const int w, const int h) |
| Call to resize/move the widget.
|
|
bool | isSelected (const int playerID) const |
| Get whether this widget is selected (only makes sense in some cases where a widget is part of a bigger widget, e.g.
|
|
void | setSelected (const int playerID, bool state) |
|
bool | isBottomBar () const |
|
bool | isTopBar () const |
|
bool | ok () const |
|
virtual EventPropagation | onClick () |
| Gets called when the widget is active and got clicked.
|
|
virtual irr::core::dimension2di | getDimension () const |
|
template<typename T > |
T * | getIrrlichtElement () |
| Get the underlying irrLicht GUI element, casted to the right type.
|
|
template<typename T > |
const T * | getIrrlichtElement () const |
| Get the underlying irrLicht GUI element, casted to the right type; const version.
|
|
irr::gui::IGUIElement * | getIrrlichtElement () |
| Get the underlying irrLicht GUI element.
|
|
void | moveIrrlichtElement () |
|
bool | isSameIrrlichtWidgetAs (const Widget *ref) const |
|
virtual void | setText (const irr::core::stringw &s) |
| Sets the text of a widget from a wchar_t.
|
|
const irr::core::stringw & | getText () const |
| Returns the text of a widget.
|
|
WidgetType | getType () const |
|
int | getID () const |
| Get the irrlicht widget ID attributed to this widget.
|
|
bool | isFocusable () const |
| Get whether this object is allowed to receive focus.
|
|
void | setFocusable (bool f) |
|
void | setFocusForPlayer (const int playerID) |
| Focus the widget for the given player.
|
|
bool | isFocusedForPlayer (const int playerID) |
| Find whether this widget is focused by a given player.
|
|
void | unsetFocusForPlayer (const int playerID) |
| Internal method, do not call it.
|
|
const PtrVector< Widget > & | getChildren () const |
|
PtrVector< Widget > & | getChildren () |
|
bool | deleteChild (const char *id) |
| removes and deletes the child with the given PROP_ID
|
|
virtual void | update (float delta) |
| Override in children to possibly receive updates (you may need to register to them first)
|
|
bool | searchInsideMe () const |
|
virtual int | getWidthNeededAroundLabel () const |
| When inferring widget size from its label length, this method will be called to if/how much space must be added to the raw label's size for the widget to be large enough.
|
|
virtual int | getHeightNeededAroundLabel () const |
| When inferring widget size from its label length, this method will be called to if/how much space must be added to the raw label's size for the widget to be large enough.
|
|
void | setBadge (BadgeType badge_bit) |
| adds a particular badge to this widget.
|
|
void | unsetBadge (BadgeType badge_bit) |
| removes a particular bade from this widget, if it had it.
|
|
void | resetAllBadges () |
| sets this widget to have no badge
|
|
int | getBadges () const |
| Get which badges are currently on this widget.
|
|
bool | hasTooltip () const |
|
irr::core::stringw | getTooltipText () const |
| Only call if hasTooltip() returned true.
|
|
void | setTooltip (irr::core::stringw s) |
|
|
SkinWidgetContainer | m_selection_skin_info |
|
Widget * | m_event_handler |
| This is set to NULL by default; set to something else in a widget to mean that events happening on this widget should also be passed to m_event_handler->transmitEvent, which is usually the parent analysing events from its children.
|
|
bool | m_supports_multiplayer |
| Whether this widget supports multiplayer interaction (i.e.
|
|
int | m_tab_down_root |
| Instead of searching for widget IDs smaller/greater than that of this object, navigation through widgets will start from these IDs (if they are set).
|
|
int | m_tab_up_root |
| Instead of searching for widget IDs smaller/greater than that of this object, navigation through widgets will start from these IDs (if they are set).
|
|
int | m_x |
| Coordinates of the widget once added (the difference between those x/h and PROP_WIDTH/PROP_HEIGHT is that the props are read in raw form from the XML file; PROP_WIDTH can then be e.g.
|
|
int | m_y |
|
int | m_w |
|
int | m_h |
|
bool | m_show_bounding_box |
| Whether to show a bounding box around this widget (used for sections)
|
|
bool | m_is_bounding_box_round |
| Only used if m_show_bounding_box is true.
|
|
int | m_reserved_id |
| Used in two cases : 1) For 'placeholder' divisions; at the time the layout is created, there is nothing to place there yet, but we know there eventually will.
|
|
std::map< Property, std::string > | m_properties |
| A map that holds values for all specified widget properties (in the XML file)
|
|
int | m_skin_x |
|
int | m_skin_y |
|
int | m_skin_w |
|
int | m_skin_h |
|
bool | m_skin_dest_areas_inited |
|
bool | m_skin_dest_areas_yflip_inited |
|
int | m_skin_dest_x |
|
int | m_skin_dest_y |
|
int | m_skin_dest_x2 |
|
int | m_skin_dest_y2 |
|
core::rect< s32 > | m_skin_dest_area_left |
|
core::rect< s32 > | m_skin_dest_area_center |
|
core::rect< s32 > | m_skin_dest_area_right |
|
core::rect< s32 > | m_skin_dest_area_top |
|
core::rect< s32 > | m_skin_dest_area_bottom |
|
core::rect< s32 > | m_skin_dest_area_top_left |
|
core::rect< s32 > | m_skin_dest_area_top_right |
|
core::rect< s32 > | m_skin_dest_area_bottom_left |
|
core::rect< s32 > | m_skin_dest_area_bottom_right |
|
core::rect< s32 > | m_skin_dest_area_left_yflip |
|
core::rect< s32 > | m_skin_dest_area_center_yflip |
|
core::rect< s32 > | m_skin_dest_area_right_yflip |
|
core::rect< s32 > | m_skin_dest_area_top_yflip |
|
core::rect< s32 > | m_skin_dest_area_bottom_yflip |
|
core::rect< s32 > | m_skin_dest_area_top_left_yflip |
|
core::rect< s32 > | m_skin_dest_area_top_right_yflip |
|
core::rect< s32 > | m_skin_dest_area_bottom_left_yflip |
|
core::rect< s32 > | m_skin_dest_area_bottom_right_yflip |
|
short | m_skin_r |
|
short | m_skin_g |
|
short | m_skin_b |
|
|
static void | resetIDCounters () |
| When switching to a new screen, this function will be called to reset ID counters (so we start again from ID 0, and don't grow to big numbers)
|
|
static int | getNewID () |
| Provides a new unique ID on each call, for widgets that can be focused.
|
|
static int | getNewNoFocusID () |
| Provides a new unique ID on each call, for widgets that can not be focused.
|
|
static bool | isFocusableId (const int id) |
| get whether the given ID represents an ID of a widget that can be focused
|
|
virtual EventPropagation | rightPressed (const int playerID) |
| called when right key is pressed and focus is on widget.
|
|
virtual EventPropagation | leftPressed (const int playerID) |
| called when left key is pressed and focus is on widget.
|
|
virtual EventPropagation | upPressed (const int playerID) |
| called when up key is pressed and focus is on widget.
|
|
virtual EventPropagation | downPressed (const int playerID) |
| called when down key is pressed and focus is on widget.
|
|
virtual EventPropagation | mouseHovered (Widget *child, const int playerID) |
| used when you set eventSupervisors - see m_event_handler explainations below called when one of a widget's children is hovered.
|
|
virtual EventPropagation | focused (const int playerID) |
| override in children if you need to know when the widget is focused.
|
|
virtual void | unfocused (const int playerID, Widget *new_focus) |
| override in children if you need to know when the widget is unfocused.
|
|
unsigned int | m_magic_number |
|
std::bitset< Input::IT_LAST+1 > | m_active_event_callback |
|
int | m_absolute_x |
| Used during loading, by the layout engine.
|
|
int | m_absolute_y |
|
int | m_absolute_w |
|
int | m_absolute_h |
|
int | m_absolute_reverse_x |
|
int | m_absolute_reverse_y |
|
float | m_relative_x |
|
float | m_relative_y |
|
float | m_relative_w |
|
float | m_relative_h |
|
irr::core::stringw | m_text |
| PROP_TEXT is a special case : since it can be translated it can't go in the map above, which uses narrow strings.
|
|
bool | m_title_font |
| When true, this widget shall use a bigger and more colourful font.
|
|
bool | m_selected [MAX_PLAYER_COUNT] |
| Can be used in children to indicate whether a widget is selected or not.
|
|
bool | m_check_inside_me |
| Whether to descend in the children of this widget when searching a widget from its ID or name.
|
|
irr::gui::IGUIElement * | m_parent |
| An irrlicht parent (most often used to put widgets in dialogs)
|
|
irr::gui::IGUIElement * | m_element |
| IrrLicht widget created to represent this object.
|
|
int | m_id |
| numerical ID used by irrLicht to identify this widget (not the same as the string identificator specified in the XML file)
|
|
bool | m_player_focus [MAX_PLAYER_COUNT] |
| Usually, only one widget at a time can be focused.
|
|
bool | m_reserve_id |
| Whether to reserve an ID in 'm_reserved_id' when widget is added.
|
|
WidgetType | m_type |
| Type of this widget.
|
|
PtrVector< Widget > | m_children |
| If this widget has any children, they go here.
|
|
int | m_badges |
| A bitmask of which badges to show, if any; choices are *_BADGE, defined above.
|
|
bool | m_deactivated |
| A simple flag that can be raised to deactivate this widget.
|
|
bool | m_is_visible |
| A flag to indicate whether this widget should be visible or not.
|
|
bool | m_focusable |
| Set to false if widget is something that should not receive focus.
|
|
bool | m_bottom_bar |
|
bool | m_top_bar |
|
int | m_badge_x_shift |
| If a badge wouldn't look too pretty on the very side of the widget.
|
|
bool | m_has_tooltip |
|
irr::core::stringw | m_tooltip_text |
|
int | m_uncollapsed_height |
| height of the widget before it was collapsed (only set if widget got collapsed)
|
|
bool | m_is_collapsed |
| A flag to indicate whether this widget got collapsed.
|
|
A vertical list widget with text entries.
- Note
- items you add to a list are not kept after the the list is in was removed (i.e. you need to add items everytime the screen is shown)