20#ifndef HEADER_MATERIAL_HPP
21#define HEADER_MATERIAL_HPP
23#include "utils/no_copy.hpp"
24#include "utils/random_generator.hpp"
35 namespace video {
class ITexture;
class IImage;
class SMaterial; }
36 namespace scene {
class ISceneNode;
class IMeshBuffer; }
50 enum ParticleConditions
58 enum CollisionReaction
71 std::array<video::ITexture*, 4> m_vk_textures;
76 std::string m_full_path;
125 bool m_complain_if_not_found;
204 std::string m_colorization_mask;
207 void install (std::function<
void(video::IImage*)> image_mani =
nullptr,
208 video::SMaterial* m = NULL);
210 void initParticlesEffect(
const XMLNode *node);
213 std::string m_shader_name;
214 std::string m_uv_two_tex;
216 std::array<std::string, 6> m_sampler_path;
217 std::string m_container_id;
218 void loadContainerId();
223 bool is_full_path=
false,
224 bool complain_if_not_found=
true,
225 bool load_texture =
true,
226 const std::string& shader_name =
"solid");
229 void unloadTexture();
235 video::ITexture *
getTexture(
bool srgb =
true,
bool premul_alpha =
false);
237 bool isIgnore ()
const {
return m_ignore; }
278 getTexFname ()
const {
return m_texname; }
281 getTexFullPath ()
const {
return m_full_path; }
284 bool isTransparent ()
const
286 return m_shader_name ==
"additive" || m_shader_name ==
"alphablend" ||
287 m_shader_name ==
"displace";
291 bool useAlphaChannel ()
const
293 return isTransparent() || m_shader_name ==
"alphatest" ||
294 m_shader_name ==
"unlit" || m_shader_name ==
"grass";
326 return m_particles_effects[cond];
344 float *zipper_duration,
345 float *zipper_speed_gain,
346 float *zipper_fade_out_time,
347 float *zipper_engine_force)
const
364 const std::string& getAlphaMask()
const {
return m_mask; }
366 const std::string& getColorizationMask()
const
367 {
return m_colorization_mask; }
369 void setShaderName(
const std::string& name) { m_shader_name = name; }
371 const std::string& getShaderName()
const {
return m_shader_name; }
374 const std::string& getUVTwoTexture()
const
375 {
return m_uv_two_tex; }
377 bool use2UV()
const {
return !m_uv_two_tex.empty(); }
379 const std::string& getSamplerPath(
unsigned layer)
const
382 return m_sampler_path[layer];
388 const std::string& getContainerId()
const
390 static std::string empty;
393 return m_container_id;
396 std::function<void(irr::video::IImage*)> getMaskImageMani()
const;
Definition: material.hpp:48
float getZipperMinSpeed() const
Returns the minimum speed of a kart on this material.
Definition: material.hpp:359
video::ITexture * getTexture(bool srgb=true, bool premul_alpha=false)
Returns the ITexture associated with this material.
Definition: material.cpp:402
void getZipperParameter(float *zipper_max_speed_increase, float *zipper_duration, float *zipper_speed_gain, float *zipper_fade_out_time, float *zipper_engine_force) const
Returns the zipper parametersfor the current material.
Definition: material.hpp:343
float m_sfx_pitch_per_speed
(max_pitch-min_pitch) / (max_speed - min_speed).
Definition: material.hpp:184
float getMaxSpeedFraction() const
Returns the fraction of maximum speed on this material.
Definition: material.hpp:299
CollisionReaction getCollisionReaction() const
Returns if this material should trigger a rescue if a kart crashes against it.
Definition: material.hpp:269
bool hasGravity() const
Returns true if this texture adjusts the gravity vector of the kart to be parallel to the normal of t...
Definition: material.hpp:340
float m_zipper_duration
Time a zipper stays activated.
Definition: material.hpp:191
char m_mirror_axis_when_reverse
Either ' ' (no mirroring), 'U' or 'V' if a texture needs to be mirrored when driving in reverse.
Definition: material.hpp:85
void init()
Inits all material data with the default settings.
Definition: material.cpp:502
float m_zipper_fade_out_time
Time it takes for the zipper advantage to fade out.
Definition: material.hpp:198
bool m_is_jump_texture
True if this is a texture that will start the jump animation when leaving it and being in the air.
Definition: material.hpp:111
float m_zipper_max_speed_increase
Additional speed allowed on top of the kart-specific maximum kart speed if a zipper is used.
Definition: material.hpp:188
float m_zipper_engine_force
Additional engine force.
Definition: material.hpp:200
std::string m_texname
Name of the texture.
Definition: material.hpp:74
bool m_high_tire_adhesion
True if the material shouldn't be "slippy" at an angle.
Definition: material.hpp:123
float m_sfx_min_pitch
The minimum pitch to be used (at minimum speed).
Definition: material.hpp:178
bool m_ignore
If the property should be ignored in the physics.
Definition: material.hpp:120
bool isDriveReset() const
Returns if this material should trigger a rescue if a kart is driving on it.
Definition: material.hpp:244
float getColorizationFactor() const
Returns the minimum resulting saturation when colorized.
Definition: material.hpp:252
bool m_falling_effect
If a kart is falling over a material with this flag set, it will trigger the special camera fall effe...
Definition: material.hpp:95
const ParticleKind * getParticlesWhen(ParticleConditions cond) const
Get the kind of particles that are to be used on this material, in the given conditions.
Definition: material.hpp:324
float m_zipper_speed_gain
A one time additional speed gain - the kart will instantly add this amount of speed to its current sp...
Definition: material.hpp:195
CollisionReaction m_collision_reaction
If a kart is rescued when crashing into this surface.
Definition: material.hpp:141
void setMaterialProperties(video::SMaterial *m, scene::IMeshBuffer *mb)
Sets the appropriate flags in an irrlicht SMaterial.
Definition: material.cpp:816
float m_sfx_max_pitch
The maximum pitch to be used (at maximum speed).
Definition: material.hpp:180
std::map< void *, bool > m_mirrorred_mesh_buffers
Associated with m_mirror_axis_when_reverse, to avoid mirroring the same material twice (setAllMateria...
Definition: material.hpp:150
float m_sfx_max_speed
The speed at which the maximum pitch is used.
Definition: material.hpp:176
void initCustomSFX(const XMLNode *sfx)
Initialise the data structures for a custom sfx to be played when a kart is driving on that particula...
Definition: material.cpp:650
std::vector< float > m_hue_settings
List of hue pre-defined for colorization (from 0 to 1)
Definition: material.hpp:158
void setSFXSpeed(SFXBase *sfx, float speed, bool should_be_paused) const
Adjusts the pitch of the given sfx depending on the given speed.
Definition: material.cpp:776
std::string m_sfx_name
Name of a special sfx to play when a kart is on this terrain, or "" if no special sfx exists.
Definition: material.hpp:80
bool isBelowSurface() const
Returns true if this material is under some other mesh and therefore requires another raycast to find...
Definition: material.hpp:310
const std::string & getSFXName() const
Returns the name of a special sfx to play while a kart is on this terrain.
Definition: material.hpp:319
float m_colorization_factor
Minimum resulting saturation when colorized (from 0 to 1)
Definition: material.hpp:138
bool m_tex_compression
True if this material should use texture compression.
Definition: material.hpp:135
float m_sfx_min_speed
The minimum speed at which a special sfx is started to be played.
Definition: material.hpp:174
float getRandomHue()
Returns a random hue when colorized.
Definition: material.hpp:258
float m_max_speed_fraction
Maximum speed at which no more slow down occurs.
Definition: material.hpp:167
char getMirrorAxisInReverse() const
True if this texture should have the U coordinates mirrored.
Definition: material.hpp:362
float m_zipper_min_speed
Minimum speed on this terrain.
Definition: material.hpp:172
bool m_zipper
If the material is a zipper, i.e.
Definition: material.hpp:104
unsigned int m_clamp_tex
Texture clamp bitmask.
Definition: material.hpp:155
bool hasFallingEffect() const
Returns true if a kart falling over this kind of material triggers the special falling camera.
Definition: material.hpp:331
int m_slowdown_ticks
How much the top speed is reduced per second.
Definition: material.hpp:164
RandomGenerator m_random_hue
Random generator for getting pre-defined hue.
Definition: material.hpp:161
bool isZipper() const
Returns true if this material is a zipper.
Definition: material.hpp:240
bool isColorizable() const
Returns if this material can be colorized.
Definition: material.hpp:248
bool m_drive_reset
If a kart is rescued when driving on this surface.
Definition: material.hpp:107
bool isJumpTexture() const
Returns if being in the air after this texture should start the jump animation.
Definition: material.hpp:335
bool m_colorizable
True if this material can be colorized (like red/blue in team game).
Definition: material.hpp:132
bool isSurface() const
Returns true if this material is a surface, i.e.
Definition: material.hpp:315
bool m_surface
A material that is a surface only, i.e.
Definition: material.hpp:101
bool m_has_gravity
True if driving on this texture should adjust the gravity of the kart to be along the normal of the t...
Definition: material.hpp:116
video::ITexture * m_texture
Pointer to the texture.
Definition: material.hpp:69
int getSlowDownTicks() const
Returns how long it will take for a slowdown to take effect.
Definition: material.hpp:304
bool m_below_surface
Set if being on this surface means being under some other mesh.
Definition: material.hpp:91
std::string m_collision_particles
Particles to show on touch.
Definition: material.hpp:144
Utility class, you can inherit from this class to disallow the assignment operator and copy construct...
Definition: no_copy.hpp:26
type of particles
Definition: particle_kind.hpp:42
A random number generator.
Definition: random_generator.hpp:34
int get(int n)
Returns a pseudo random number between 0 and n-1 inclusive.
Definition: random_generator.hpp:45
The base class for sound effects.
Definition: sfx_base.hpp:43
utility class used to parse XML files
Definition: xml_node.hpp:48