SuperTuxKart
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Public Member Functions | Public Attributes | Private Attributes | List of all members
GUIEngine::PlayerKartWidget Class Reference

A widget representing the kart selection for a player (i.e. More...

#include <player_kart_widget.hpp>

Inheritance diagram for GUIEngine::PlayerKartWidget:
Inheritance graph
[legend]

Public Member Functions

 PlayerKartWidget (KartSelectionScreen *parent, StateManager::ActivePlayer *associated_player, core::recti area, const int player_id, std::string kart_group, const int irrlicht_idget_id=-1)
 
void setPlayerID (const int newPlayerID)
 Called when players are renumbered (changes the player ID)
 
PlayerNameSpinnergetPlayerNameSpinner () const
 
int getPlayerID () const
 Returns the ID of this player.
 
virtual void add ()
 Add the widgets to the current screen.
 
StateManager::ActivePlayergetAssociatedPlayer ()
 Get the associated ActivePlayer object.
 
void move (const int x, const int y, const int w, const int h)
 Starts a 'move/resize' animation, by simply passing destination coords.
 
void markAsReady ()
 Call when player confirmed his identity and kart.
 
bool isReady ()
 
HandicapLevel getHandicap ()
 
void onUpdate (float delta)
 Updates the animation (moving/shrinking/etc.)
 
virtual GUIEngine::EventPropagation transmitEvent (GUIEngine::Widget *w, const std::string &originator, const int m_player_id)
 Event callback.
 
void setSize (const int x, const int y, const int w, const int h)
 Sets the size of the widget as a whole, and placed children widgets inside itself.
 
void setKartInternalName (const std::string &whichKart)
 Sets which kart was selected for this player.
 
const std::string & getKartInternalName () const
 
virtual GUIEngine::EventPropagation onSpinnerConfirmed ()
 Event callback from ISpinnerConfirmListener.
 
void enableHandicapForNetwork ()
 
- Public Member Functions inherited from GUIEngine::Widget
 Widget (WidgetType type, bool reserve_id=false)
 
virtual void setEventCallbackActive (Input::InputType type, bool active)
 Allow (or not) an event callback for this widget based on input type.
 
virtual bool isEventCallbackActive (Input::InputType type) const
 Return if there should be an event callback for this widget based on input type.
 
void setParent (irr::gui::IGUIElement *parent)
 Set the irrlicht widget to be used as parent of this widget next time Widget::add() is invoked on this widget.
 
virtual void setVisible (bool visible)
 Sets the widget (and its children, if any) visible or not.
 
virtual void setCollapsed (bool collapsed, Screen *calling_screen=NULL)
 Sets the widget (and its children, if any) collapsed or not.
 
virtual void setCollapsed (bool collapsed, int uncollapsed_height, Screen *calling_screen=NULL)
 Sets the widget (and its children, if any) collapsed or not.
 
bool isVisible () const
 Returns if the element is visible.
 
bool isCollapsed () const
 Returns whether the element is collapsed (through setCollapsed).
 
bool isActivated () const
 
virtual EventPropagation onActivationInput (const int playerID)
 
virtual void move (const int x, const int y, const int w, const int h)
 Call to resize/move the widget.
 
bool isSelected (const int playerID) const
 Get whether this widget is selected (only makes sense in some cases where a widget is part of a bigger widget, e.g.
 
void setSelected (const int playerID, bool state)
 
bool isBottomBar () const
 
bool isTopBar () const
 
bool ok () const
 
virtual EventPropagation onClick ()
 Gets called when the widget is active and got clicked.
 
virtual irr::core::dimension2di getDimension () const
 
virtual void setActive (bool active=true)
 Sets an widget to be either activated or deactivated (i.e.
 
template<typename T >
T * getIrrlichtElement ()
 Get the underlying irrLicht GUI element, casted to the right type.
 
template<typename T >
const T * getIrrlichtElement () const
 Get the underlying irrLicht GUI element, casted to the right type; const version.
 
irr::gui::IGUIElement * getIrrlichtElement ()
 Get the underlying irrLicht GUI element.
 
void moveIrrlichtElement ()
 
bool isSameIrrlichtWidgetAs (const Widget *ref) const
 
virtual void setText (const irr::core::stringw &s)
 Sets the text of a widget from a wchar_t.
 
const irr::core::stringw & getText () const
 Returns the text of a widget.
 
WidgetType getType () const
 
int getID () const
 Get the irrlicht widget ID attributed to this widget.
 
bool isFocusable () const
 Get whether this object is allowed to receive focus.
 
void setFocusable (bool f)
 
void setFocusForPlayer (const int playerID)
 Focus the widget for the given player.
 
bool isFocusedForPlayer (const int playerID)
 Find whether this widget is focused by a given player.
 
void unsetFocusForPlayer (const int playerID)
 Internal method, do not call it.
 
const PtrVector< Widget > & getChildren () const
 
PtrVector< Widget > & getChildren ()
 
bool deleteChild (const char *id)
 removes and deletes the child with the given PROP_ID
 
virtual void update (float delta)
 Override in children to possibly receive updates (you may need to register to them first)
 
virtual void elementRemoved ()
 Called when irrLicht widgets cleared.
 
bool searchInsideMe () const
 
virtual int getWidthNeededAroundLabel () const
 When inferring widget size from its label length, this method will be called to if/how much space must be added to the raw label's size for the widget to be large enough.
 
virtual int getHeightNeededAroundLabel () const
 When inferring widget size from its label length, this method will be called to if/how much space must be added to the raw label's size for the widget to be large enough.
 
void setBadge (BadgeType badge_bit)
 adds a particular badge to this widget.
 
void unsetBadge (BadgeType badge_bit)
 removes a particular bade from this widget, if it had it.
 
void resetAllBadges ()
 sets this widget to have no badge
 
int getBadges () const
 Get which badges are currently on this widget.
 
bool hasTooltip () const
 
irr::core::stringw getTooltipText () const
 Only call if hasTooltip() returned true.
 
void setTooltip (irr::core::stringw s)
 
virtual EventPropagation onSpinnerConfirmed ()=0
 Invoked when the spinner is selected and "fire" is pressed.
 

Public Attributes

PlayerNameSpinnerm_player_ident_spinner
 Sub-widgets created by this widget.
 
KartStatsWidgetm_kart_stats
 
ModelViewWidgetm_model_view
 
LabelWidgetm_kart_name
 
KartSelectionScreenm_parent_screen
 
irr::gui::IGUIStaticText * m_ready_text
 
core::stringw deviceName
 
std::string m_kart_internal_name
 
bool m_not_updated_yet
 
- Public Attributes inherited from GUIEngine::Widget
Widgetm_event_handler
 This is set to NULL by default; set to something else in a widget to mean that events happening on this widget should also be passed to m_event_handler->transmitEvent, which is usually the parent analysing events from its children.
 
bool m_supports_multiplayer
 Whether this widget supports multiplayer interaction (i.e.
 
int m_tab_down_root
 Instead of searching for widget IDs smaller/greater than that of this object, navigation through widgets will start from these IDs (if they are set).
 
int m_tab_up_root
 Instead of searching for widget IDs smaller/greater than that of this object, navigation through widgets will start from these IDs (if they are set).
 
int m_x
 Coordinates of the widget once added (the difference between those x/h and PROP_WIDTH/PROP_HEIGHT is that the props are read in raw form from the XML file; PROP_WIDTH can then be e.g.
 
int m_y
 
int m_w
 
int m_h
 
bool m_show_bounding_box
 Whether to show a bounding box around this widget (used for sections)
 
bool m_is_bounding_box_round
 Only used if m_show_bounding_box is true.
 
int m_reserved_id
 Used in two cases : 1) For 'placeholder' divisions; at the time the layout is created, there is nothing to place there yet, but we know there eventually will.
 
std::map< Property, std::string > m_properties
 A map that holds values for all specified widget properties (in the XML file)
 
- Public Attributes inherited from GUIEngine::SkinWidgetContainer
int m_skin_x
 
int m_skin_y
 
int m_skin_w
 
int m_skin_h
 
bool m_skin_dest_areas_inited
 
bool m_skin_dest_areas_yflip_inited
 
int m_skin_dest_x
 
int m_skin_dest_y
 
int m_skin_dest_x2
 
int m_skin_dest_y2
 
core::rect< s32 > m_skin_dest_area_left
 
core::rect< s32 > m_skin_dest_area_center
 
core::rect< s32 > m_skin_dest_area_right
 
core::rect< s32 > m_skin_dest_area_top
 
core::rect< s32 > m_skin_dest_area_bottom
 
core::rect< s32 > m_skin_dest_area_top_left
 
core::rect< s32 > m_skin_dest_area_top_right
 
core::rect< s32 > m_skin_dest_area_bottom_left
 
core::rect< s32 > m_skin_dest_area_bottom_right
 
core::rect< s32 > m_skin_dest_area_left_yflip
 
core::rect< s32 > m_skin_dest_area_center_yflip
 
core::rect< s32 > m_skin_dest_area_right_yflip
 
core::rect< s32 > m_skin_dest_area_top_yflip
 
core::rect< s32 > m_skin_dest_area_bottom_yflip
 
core::rect< s32 > m_skin_dest_area_top_left_yflip
 
core::rect< s32 > m_skin_dest_area_top_right_yflip
 
core::rect< s32 > m_skin_dest_area_bottom_left_yflip
 
core::rect< s32 > m_skin_dest_area_bottom_right_yflip
 
short m_skin_r
 
short m_skin_g
 
short m_skin_b
 

Private Attributes

bool m_ready
 Whether this player confirmed their selection.
 
HandicapLevel m_handicap
 If the player is handicapped.
 
int player_name_x
 widget coordinates
 
int player_name_y
 
int player_name_w
 
int player_name_h
 
int model_x
 
int model_y
 
int model_w
 
int model_h
 
int kart_name_x
 
int kart_name_y
 
int kart_name_w
 
int kart_name_h
 
int m_kart_stats_x
 
int m_kart_stats_y
 
int m_kart_stats_w
 
int m_kart_stats_h
 
int m_irrlicht_widget_id
 A reserved ID for this widget if any, -1 otherwise.
 
int target_x
 For animation purposes (see method 'move')
 
int target_y
 
int target_w
 
int target_h
 
float x_speed
 
float y_speed
 
float w_speed
 
float h_speed
 
StateManager::ActivePlayerm_associated_player
 Object representing this player.
 
int m_player_id
 
std::string spinnerID
 Internal name of the spinner; useful to interpret spinner events, which contain the name of the activated object.
 

Additional Inherited Members

- Static Public Member Functions inherited from GUIEngine::Widget
static void resetIDCounters ()
 When switching to a new screen, this function will be called to reset ID counters (so we start again from ID 0, and don't grow to big numbers)
 
static int getNewID ()
 Provides a new unique ID on each call, for widgets that can be focused.
 
static int getNewNoFocusID ()
 Provides a new unique ID on each call, for widgets that can not be focused.
 
static bool isFocusableId (const int id)
 get whether the given ID represents an ID of a widget that can be focused
 
- Protected Member Functions inherited from GUIEngine::Widget
virtual EventPropagation rightPressed (const int playerID)
 called when right key is pressed and focus is on widget.
 
virtual EventPropagation leftPressed (const int playerID)
 called when left key is pressed and focus is on widget.
 
virtual EventPropagation upPressed (const int playerID)
 called when up key is pressed and focus is on widget.
 
virtual EventPropagation downPressed (const int playerID)
 called when down key is pressed and focus is on widget.
 
virtual EventPropagation mouseHovered (Widget *child, const int playerID)
 used when you set eventSupervisors - see m_event_handler explainations below called when one of a widget's children is hovered.
 
virtual EventPropagation focused (const int playerID)
 override in children if you need to know when the widget is focused.
 
virtual void unfocused (const int playerID, Widget *new_focus)
 override in children if you need to know when the widget is unfocused.
 
- Protected Attributes inherited from GUIEngine::Widget
unsigned int m_magic_number
 
std::bitset< Input::IT_LAST+1 > m_active_event_callback
 
int m_absolute_x
 Used during loading, by the layout engine.
 
int m_absolute_y
 
int m_absolute_w
 
int m_absolute_h
 
int m_absolute_reverse_x
 
int m_absolute_reverse_y
 
float m_relative_x
 
float m_relative_y
 
float m_relative_w
 
float m_relative_h
 
irr::core::stringw m_text
 PROP_TEXT is a special case : since it can be translated it can't go in the map above, which uses narrow strings.
 
bool m_title_font
 When true, this widget shall use a bigger and more colourful font.
 
bool m_selected [MAX_PLAYER_COUNT]
 Can be used in children to indicate whether a widget is selected or not.
 
bool m_check_inside_me
 Whether to descend in the children of this widget when searching a widget from its ID or name.
 
irr::gui::IGUIElement * m_parent
 An irrlicht parent (most often used to put widgets in dialogs)
 
irr::gui::IGUIElement * m_element
 IrrLicht widget created to represent this object.
 
int m_id
 numerical ID used by irrLicht to identify this widget (not the same as the string identificator specified in the XML file)
 
bool m_player_focus [MAX_PLAYER_COUNT]
 Usually, only one widget at a time can be focused.
 
bool m_reserve_id
 Whether to reserve an ID in 'm_reserved_id' when widget is added.
 
WidgetType m_type
 Type of this widget.
 
PtrVector< Widgetm_children
 If this widget has any children, they go here.
 
int m_badges
 A bitmask of which badges to show, if any; choices are *_BADGE, defined above.
 
bool m_deactivated
 A simple flag that can be raised to deactivate this widget.
 
bool m_is_visible
 A flag to indicate whether this widget should be visible or not.
 
bool m_focusable
 Set to false if widget is something that should not receive focus.
 
bool m_bottom_bar
 
bool m_top_bar
 
int m_badge_x_shift
 If a badge wouldn't look too pretty on the very side of the widget.
 
bool m_has_tooltip
 
irr::core::stringw m_tooltip_text
 
int m_uncollapsed_height
 height of the widget before it was collapsed (only set if widget got collapsed)
 
bool m_is_collapsed
 A flag to indicate whether this widget got collapsed.
 

Detailed Description

A widget representing the kart selection for a player (i.e.

the player's number, name, the kart view, the kart's name)

Member Function Documentation

◆ add()

void PlayerKartWidget::add ( )
virtual

Add the widgets to the current screen.

Reimplemented from GUIEngine::Widget.

◆ getHandicap()

HandicapLevel PlayerKartWidget::getHandicap ( )
Returns
handicap
Handicap

◆ isReady()

bool PlayerKartWidget::isReady ( )
Returns
Whether this player confirmed his kart and indent selection

◆ move()

void PlayerKartWidget::move ( const int  x,
const int  y,
const int  w,
const int  h 
)
virtual

Starts a 'move/resize' animation, by simply passing destination coords.

The animation will then occur on each call to 'onUpdate'.

Reimplemented from GUIEngine::Widget.

◆ onSpinnerConfirmed()

EventPropagation PlayerKartWidget::onSpinnerConfirmed ( )
virtual

Event callback from ISpinnerConfirmListener.

Implements GUIEngine::SpinnerWidget::ISpinnerConfirmListener.

◆ transmitEvent()

GUIEngine::EventPropagation PlayerKartWidget::transmitEvent ( GUIEngine::Widget w,
const std::string &  originator,
const int  m_player_id 
)
virtual

Event callback.

Reimplemented from GUIEngine::Widget.

Member Data Documentation

◆ m_associated_player

StateManager::ActivePlayer* GUIEngine::PlayerKartWidget::m_associated_player
private

Object representing this player.

Local info about the player.

◆ m_irrlicht_widget_id

int GUIEngine::PlayerKartWidget::m_irrlicht_widget_id
private

A reserved ID for this widget if any, -1 otherwise.

(If no ID is reserved, widget will not be in the regular tabbing order


The documentation for this class was generated from the following files: