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virtual void | loadedFromFile () OVERRIDE |
| | implement callback from parent class GUIEngine::Screen
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void | setMultiplayer (bool multiplayer) |
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void | setFromOverworld (bool from_overworld) |
| | Set whether this screen is being visited from overworld or not.
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void | setGoToOverworldNext () |
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bool | joinPlayer (InputDevice *device, PlayerProfile *p) |
| | Called when a player hits 'fire'/'select' on his device to join the game.
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| virtual bool | playerQuit (StateManager::ActivePlayer *player) |
| | Called when a player hits 'rescue'/'cancel' on his device to leave the game. More...
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virtual void | init () OVERRIDE |
| | implement callback from parent class GUIEngine::Screen
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virtual void | beforeAddingWidget () OVERRIDE |
| | Optional callback invoked very early, before widgets have been added (contrast with init(), which is invoked afer widgets were added)
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virtual void | tearDown () OVERRIDE |
| | implement callback from parent class GUIEngine::Screen
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| virtual void | eventCallback (GUIEngine::Widget *widget, const std::string &name, const int playerID) OVERRIDE |
| | implement callback from parent class GUIEngine::Screen More...
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virtual void | onUpdate (float dt) OVERRIDE |
| | implement callback from parent class GUIEngine::Screen
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virtual void | onTextUpdated () OVERRIDE |
| | Rebuild the list of tracks based on search text.
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virtual void | onFocusChanged (GUIEngine::Widget *previous, GUIEngine::Widget *focus, int playerID) OVERRIDE |
| | Callback called when focus changes.
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virtual void | unloaded () OVERRIDE |
| | implement optional callback from parent class GUIEngine::Screen
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virtual bool | onEscapePressed () OVERRIDE |
| | implement optional callback from parent class GUIEngine::Screen
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virtual void | onResize () OVERRIDE |
| | optional callback you can override to be notified at every resize.
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| Screen (bool pause_race=true) |
| | Creates a dummy incomplete object; only use to override behaviour in sub-class.
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| | Screen (const char *filename, bool pause_race=true) |
| | Creates a screen populated by the widgets described in a STK GUI file. More...
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bool | operator== (const char *filename) const |
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void | loadFromFile () |
| | loads this Screen from the file passed to the constructor
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| bool | isLoaded () const |
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void | addWidgets () |
| | Adds the IrrLicht widgets corresponding to this screen to the IGUIEnvironment.
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| void | calculateLayout () |
| | Called after all widgets have been added. More...
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void | manualAddWidget (Widget *w) |
| | Can be used for custom purposes for which the load-screen-from-XML code won't make it.
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void | manualRemoveWidget (Widget *w) |
| | Can be used for custom purposes for which the load-screen-from-XML code won't make it.
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void | setUpdateInBackground (bool value) |
| | When set to true it updates the screen even if modal dialog is opened.
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bool | getUpdateInBackground () |
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| const std::string & | getName () const |
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| virtual void | unload () |
| | Next time this menu needs to be shown, don't use cached values, re-calculate everything. More...
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bool | needs3D () |
| | Will be called to determine if the 3D scene must be rendered when at this screen.
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| void | setNeeds3D (bool needs3D) |
| | Invoke this method for screens that use a 3D scene as background. More...
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void | push () |
| | Displays this screen bu pushing it onto the stack of screen in the state manager.
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virtual void | onDraw (float dt) |
| | optional callback you can override to be notified at every frame.
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| virtual MusicInformation * | getMusic () const |
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| virtual MusicInformation * | getInGameMenuMusic () const |
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virtual int | getWidth () |
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virtual int | getHeight () |
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virtual EventPropagation | filterActions (PlayerAction action, int deviceID, const unsigned int value, Input::InputType type, int playerId) |
| | Override this if you need to be notified of player actions in subclasses.
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| virtual void | onDisabledItemClicked (const std::string &item) |
| | Callback you can use if you want to know when the user pressed on a disabled ribbon item. More...
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virtual void | filterInput (Input::InputType type, int deviceID, int btnID, int axisDir, int value) |
| | Override this if you need to be notified of raw input in subclasses.
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| virtual void | onDialogClose () |
| | Callback that gets called when a dialog is closed. More...
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| Widget * | getWidget (const char *name) |
| | This function returns a widget by name if that widget is found. More...
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| Widget * | getWidget (const int id) |
| | This function returns a widget by irrlicht ID if that widget is found. More...
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| template<typename T > |
| T * | getWidget (const char *name) |
| | This function searches and returns a widget by name, cast as specified type, if that widget is found and the type is correct. More...
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| Widget * | getFirstWidget (PtrVector< Widget > *within_vector=NULL) |
| | This function returns the first widget found in within_vector. More...
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| Widget * | getLastWidget (PtrVector< Widget > *within_vector=NULL) |
| | This function returns the last widget found in within_vector. More...
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| void | elementsWereDeleted (PtrVector< Widget > *within_vector=NULL) |
| | This function is called when screen is removed. More...
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| bool | isMyChild (Widget *widget) const |
| | This function checks if a widget is a child of the container. More...
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virtual bool | enableScreenPadding () const |
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virtual bool | onEnterPressed (const irr::core::stringw &text) |
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| KartSelectionScreen (const char *filename) |
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virtual void | allPlayersDone () |
| | Called when all players selected their kart.
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void | handleKartListFocus () |
| | When kart list has been changed, make sure all players have valid focus.
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void | renumberKarts () |
| | Called when number/order of karts changed, so that all will keep an up-to-date ID.
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| bool | validateIdentChoices () |
| | Checks identities chosen by players, making sure no duplicates are used. More...
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| bool | validateKartChoices () |
| | Checks karts chosen by players, making sure no duplicates are used. More...
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void | setKartsFromCurrentGroup () |
| | Fill the ribbon with the karts from the currently selected group.
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void | playerConfirm (const int playerID) |
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void | updateKartStats (uint8_t widget_id, const std::string &selection) |
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void | updateKartWidgetModel (int widget_id, const std::string &selection, const irr::core::stringw &selectionText, float kart_color) |
| | updates model of a kart widget, to have the good selection when the user validates
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void | addMultiplayerMessage () |
| | Adds a message to the screen which indicates that players must press fire to join.
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void | removeMultiplayerMessage () |
| | Remove the multiplayer message.
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virtual bool | isIgnored (const std::string &ident) const |
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| void | addWidgetsRecursively (PtrVector< Widget > &widgets, Widget *parent=NULL) |
| | This function adds a list of widgets recursively, effectively creating the hierarchy of widgets. More...
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| void | resizeWidgetsRecursively (PtrVector< Widget > &widgets) |
| | This function invokes resize() of each widgets and its children. More...
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screen where players can choose their kart