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Public Member Functions | Private Member Functions | Private Attributes | Friends | List of all members
OptionsScreenDevice Class Reference

Input options screen. More...

#include <options_screen_device.hpp>

Inheritance diagram for OptionsScreenDevice:
Inheritance graph
[legend]

Public Member Functions

void setDevice (DeviceConfig *config)
 Sets the configuration to be used.
 
virtual void loadedFromFile () OVERRIDE
 implement callback from parent class GUIEngine::Screen
 
virtual void eventCallback (GUIEngine::Widget *widget, const std::string &name, const int playerID) OVERRIDE
 implement callback from parent class GUIEngine::Screen
 
virtual void unloaded () OVERRIDE
 implement optional callback from parent class GUIEngine::Screen
 
virtual void init () OVERRIDE
 implement callback from parent class GUIEngine::Screen
 
virtual bool onEscapePressed () OVERRIDE
 implement optional callback from parent class GUIEngine::Screen
 
void gotSensedInput (const Input &sensedInput)
 invoke in "input sensing" mode, when input was sensed.
 
virtual void onConfirm () OVERRIDE
 Implement IConfirmDialogListener callback.
 
virtual void beforeAddingWidget () OVERRIDE
 Optional callback invoked very early, before widgets have been added (contrast with init(), which is invoked afer widgets were added)
 
- Public Member Functions inherited from GUIEngine::Screen
std::function< Screen *()> getNewScreenPointer () const
 Save the function before GUIEngine::clearScreenCache, call it after to get the new screen instance pointer.
 
void setScreenPointerFunction (const std::function< Screen *()> &f)
 
 Screen (bool pause_race=true)
 Creates a dummy incomplete object; only use to override behaviour in sub-class.
 
 Screen (const char *filename, bool pause_race=true)
 Creates a screen populated by the widgets described in a STK GUI file.
 
bool operator== (const char *filename) const
 
void loadFromFile ()
 loads this Screen from the file passed to the constructor
 
bool isLoaded () const
 
void addWidgets ()
 Adds the IrrLicht widgets corresponding to this screen to the IGUIEnvironment.
 
void calculateLayout ()
 Called after all widgets have been added.
 
void manualAddWidget (Widget *w)
 Can be used for custom purposes for which the load-screen-from-XML code won't make it.
 
void manualRemoveWidget (Widget *w)
 Can be used for custom purposes for which the load-screen-from-XML code won't make it.
 
void setUpdateInBackground (bool value)
 When set to true it updates the screen even if modal dialog is opened.
 
bool getUpdateInBackground ()
 
const std::string & getName () const
 
virtual void unload ()
 Next time this menu needs to be shown, don't use cached values, re-calculate everything.
 
bool needs3D ()
 Will be called to determine if the 3D scene must be rendered when at this screen.
 
void setNeeds3D (bool needs3D)
 Invoke this method for screens that use a 3D scene as background.
 
virtual void loadedFromFile ()=0
 Callback invoked when loading this menu.
 
virtual void unloaded ()
 Callback invoked when this screen is being unloaded.
 
virtual void beforeAddingWidget ()
 Optional callback invoked very early, before widgets have been added (contrast with init(), which is invoked afer widgets were added)
 
virtual void init ()
 Callback invoked when entering this menu (after the widgets have been added).
 
void push ()
 Displays this screen bu pushing it onto the stack of screen in the state manager.
 
virtual void tearDown ()
 Callback invoked before leaving this menu.
 
virtual bool onEscapePressed ()
 Called when escape is pressed.
 
virtual void eventCallback (Widget *widget, const std::string &name, const int playerID)=0
 will be called everytime something happens.
 
virtual void onUpdate (float dt)
 optional callback you can override to be notified at every frame.
 
virtual void onDraw (float dt)
 optional callback you can override to be notified at every frame.
 
virtual MusicInformationgetMusic () const
 
virtual MusicInformationgetInGameMenuMusic () const
 
virtual int getWidth ()
 
virtual int getHeight ()
 
virtual bool isResizable () const
 
virtual EventPropagation filterActions (PlayerAction action, int deviceID, const unsigned int value, Input::InputType type, int playerId)
 Override this if you need to be notified of player actions in subclasses.
 
virtual void onDisabledItemClicked (const std::string &item)
 Callback you can use if you want to know when the user pressed on a disabled ribbon item.
 
virtual void filterInput (Input::InputType type, int deviceID, int btnID, int axisDir, int value)
 Override this if you need to be notified of raw input in subclasses.
 
virtual void onDialogClose ()
 Callback that gets called when a dialog is closed.
 
virtual void onFocusChanged (Widget *previous, Widget *focus, int playerID)
 Callback called when focus changes.
 
- Public Member Functions inherited from GUIEngine::AbstractTopLevelContainer
virtual int getWidth ()=0
 
virtual int getHeight ()=0
 
WidgetgetWidget (const char *name)
 This function returns a widget by name if that widget is found.
 
WidgetgetWidget (const int id)
 This function returns a widget by irrlicht ID if that widget is found.
 
template<typename T >
T * getWidget (const char *name)
 This function searches and returns a widget by name, cast as specified type, if that widget is found and the type is correct.
 
WidgetgetFirstWidget (PtrVector< Widget > *within_vector=NULL)
 This function returns the first widget found in within_vector.
 
WidgetgetLastWidget (PtrVector< Widget > *within_vector=NULL)
 This function returns the last widget found in within_vector.
 
void elementsWereDeleted (PtrVector< Widget > *within_vector=NULL)
 This function is called when screen is removed.
 
bool isMyChild (Widget *widget) const
 This function checks if a widget is a child of the container.
 
virtual bool enableScreenPadding () const
 
- Public Member Functions inherited from MessageDialog::IConfirmDialogListener
virtual void onConfirm ()
 Implement to be notified of dialog confirmed.
 
virtual void onCancel ()
 Implement to be notified of dialog cancelled.
 
virtual void onDialogUpdate (float dt)
 Optional callback.
 

Private Member Functions

void updateInputButtons ()
 
bool conflictsBetweenKbdConfig (PlayerAction action, PlayerAction from, PlayerAction to)
 
void renameRow (GUIEngine::ListWidget *actions, int idRow, const irr::core::stringw &translatedName, PlayerAction action) const
 
void addListItem (GUIEngine::ListWidget *actions, PlayerAction pa)
 
void addListItemSubheader (GUIEngine::ListWidget *actions, const char *id, const core::stringw &text)
 

Private Attributes

DeviceConfigm_config
 The configuration to use.
 

Friends

class GUIEngine::ScreenSingleton< OptionsScreenDevice >
 

Additional Inherited Members

- Static Public Member Functions inherited from GUIEngine::Screen
static void parseScreenFileDiv (irr::io::IXMLReader *xml, PtrVector< Widget > &append_to, irr::gui::IGUIElement *parent=NULL)
 Loads a GUI screen from its XML file.
 
- Static Public Member Functions inherited from GUIEngine::AbstractTopLevelContainer
static WidgetgetWidget (const char *name, PtrVector< Widget > *within_vector)
 This function returns a widget by name if that widget is found in within_vector.
 
static WidgetgetWidget (const int id, PtrVector< Widget > *within_vector)
 This function returns a widget by irrlicht ID if that widget is found.
 
- Static Public Member Functions inherited from GUIEngine::ScreenSingleton< OptionsScreenDevice >
static OptionsScreenDevicegetInstance ()
 
- Protected Member Functions inherited from GUIEngine::AbstractTopLevelContainer
void addWidgetsRecursively (PtrVector< Widget > &widgets, Widget *parent=NULL)
 This function adds a list of widgets recursively, effectively creating the hierarchy of widgets.
 
- Protected Attributes inherited from GUIEngine::Screen
bool m_resizable
 True if this screen is resizable.
 
- Protected Attributes inherited from GUIEngine::AbstractTopLevelContainer
PtrVector< Widget, HOLD > m_widgets
 the widgets in this screen
 
Widgetm_first_widget
 AbstractTopLevelContainer is generally able to determine its first widget just fine, but in highly complex screens (e.g.
 
Widgetm_last_widget
 AbstractTopLevelContainer is generally able to determine its last widget just fine, but in highly complex screens (e.g.
 
- Static Protected Attributes inherited from GUIEngine::ScreenSingleton< OptionsScreenDevice >
static OptionsScreenDevicesingleton
 

Detailed Description

Input options screen.

Member Function Documentation

◆ beforeAddingWidget()

void OptionsScreenDevice::beforeAddingWidget ( )
virtual

Optional callback invoked very early, before widgets have been added (contrast with init(), which is invoked afer widgets were added)

Reimplemented from GUIEngine::Screen.

◆ eventCallback()

void OptionsScreenDevice::eventCallback ( GUIEngine::Widget widget,
const std::string &  name,
const int  playerID 
)
virtual

implement callback from parent class GUIEngine::Screen

Implements GUIEngine::Screen.

◆ gotSensedInput()

void OptionsScreenDevice::gotSensedInput ( const Input sensedInput)

invoke in "input sensing" mode, when input was sensed.

Updates the input bindings accordingly with the sensed input.

◆ init()

void OptionsScreenDevice::init ( )
virtual

implement callback from parent class GUIEngine::Screen

Reimplemented from GUIEngine::Screen.

◆ loadedFromFile()

void OptionsScreenDevice::loadedFromFile ( )
virtual

implement callback from parent class GUIEngine::Screen

Implements GUIEngine::Screen.

◆ onConfirm()

void OptionsScreenDevice::onConfirm ( )
virtual

Implement IConfirmDialogListener callback.

Reimplemented from MessageDialog::IConfirmDialogListener.

◆ onEscapePressed()

bool OptionsScreenDevice::onEscapePressed ( )
virtual

implement optional callback from parent class GUIEngine::Screen

Reimplemented from GUIEngine::Screen.

◆ unloaded()

void OptionsScreenDevice::unloaded ( )
virtual

implement optional callback from parent class GUIEngine::Screen

Reimplemented from GUIEngine::Screen.


The documentation for this class was generated from the following files: