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virtual void | loadedFromFile () OVERRIDE |
| implement callback from parent class GUIEngine::Screen
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void | setMultiplayer (bool multiplayer) |
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void | setFromOverworld (bool from_overworld) |
| Set whether this screen is being visited from overworld or not.
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void | setGoToOverworldNext () |
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bool | joinPlayer (InputDevice *device, PlayerProfile *p) |
| Called when a player hits 'fire'/'select' on his device to join the game.
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virtual bool | playerQuit (StateManager::ActivePlayer *player) |
| Called when a player hits 'rescue'/'cancel' on his device to leave the game.
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virtual void | init () OVERRIDE |
| implement callback from parent class GUIEngine::Screen
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virtual void | beforeAddingWidget () OVERRIDE |
| Optional callback invoked very early, before widgets have been added (contrast with init(), which is invoked afer widgets were added)
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virtual void | tearDown () OVERRIDE |
| implement callback from parent class GUIEngine::Screen
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virtual void | eventCallback (GUIEngine::Widget *widget, const std::string &name, const int playerID) OVERRIDE |
| implement callback from parent class GUIEngine::Screen
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virtual void | onUpdate (float dt) OVERRIDE |
| implement callback from parent class GUIEngine::Screen
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virtual void | unloaded () OVERRIDE |
| implement optional callback from parent class GUIEngine::Screen
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virtual bool | onEscapePressed () OVERRIDE |
| implement optional callback from parent class GUIEngine::Screen
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std::function< Screen *()> | getNewScreenPointer () const |
| Save the function before GUIEngine::clearScreenCache, call it after to get the new screen instance pointer.
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void | setScreenPointerFunction (const std::function< Screen *()> &f) |
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| Screen (bool pause_race=true) |
| Creates a dummy incomplete object; only use to override behaviour in sub-class.
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| Screen (const char *filename, bool pause_race=true) |
| Creates a screen populated by the widgets described in a STK GUI file.
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bool | operator== (const char *filename) const |
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void | loadFromFile () |
| loads this Screen from the file passed to the constructor
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bool | isLoaded () const |
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void | addWidgets () |
| Adds the IrrLicht widgets corresponding to this screen to the IGUIEnvironment.
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void | calculateLayout () |
| Called after all widgets have been added.
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void | manualAddWidget (Widget *w) |
| Can be used for custom purposes for which the load-screen-from-XML code won't make it.
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void | manualRemoveWidget (Widget *w) |
| Can be used for custom purposes for which the load-screen-from-XML code won't make it.
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void | setUpdateInBackground (bool value) |
| When set to true it updates the screen even if modal dialog is opened.
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bool | getUpdateInBackground () |
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const std::string & | getName () const |
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virtual void | unload () |
| Next time this menu needs to be shown, don't use cached values, re-calculate everything.
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bool | needs3D () |
| Will be called to determine if the 3D scene must be rendered when at this screen.
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void | setNeeds3D (bool needs3D) |
| Invoke this method for screens that use a 3D scene as background.
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virtual void | loadedFromFile ()=0 |
| Callback invoked when loading this menu.
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virtual void | unloaded () |
| Callback invoked when this screen is being unloaded.
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virtual void | beforeAddingWidget () |
| Optional callback invoked very early, before widgets have been added (contrast with init(), which is invoked afer widgets were added)
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virtual void | init () |
| Callback invoked when entering this menu (after the widgets have been added).
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void | push () |
| Displays this screen bu pushing it onto the stack of screen in the state manager.
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virtual void | tearDown () |
| Callback invoked before leaving this menu.
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virtual bool | onEscapePressed () |
| Called when escape is pressed.
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virtual void | eventCallback (Widget *widget, const std::string &name, const int playerID)=0 |
| will be called everytime something happens.
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virtual void | onUpdate (float dt) |
| optional callback you can override to be notified at every frame.
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virtual void | onDraw (float dt) |
| optional callback you can override to be notified at every frame.
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virtual MusicInformation * | getMusic () const |
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virtual MusicInformation * | getInGameMenuMusic () const |
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virtual int | getWidth () |
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virtual int | getHeight () |
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virtual bool | isResizable () const |
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virtual EventPropagation | filterActions (PlayerAction action, int deviceID, const unsigned int value, Input::InputType type, int playerId) |
| Override this if you need to be notified of player actions in subclasses.
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virtual void | onDisabledItemClicked (const std::string &item) |
| Callback you can use if you want to know when the user pressed on a disabled ribbon item.
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virtual void | filterInput (Input::InputType type, int deviceID, int btnID, int axisDir, int value) |
| Override this if you need to be notified of raw input in subclasses.
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virtual void | onDialogClose () |
| Callback that gets called when a dialog is closed.
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virtual void | onFocusChanged (Widget *previous, Widget *focus, int playerID) |
| Callback called when focus changes.
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virtual int | getWidth ()=0 |
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virtual int | getHeight ()=0 |
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Widget * | getWidget (const char *name) |
| This function returns a widget by name if that widget is found.
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Widget * | getWidget (const int id) |
| This function returns a widget by irrlicht ID if that widget is found.
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template<typename T > |
T * | getWidget (const char *name) |
| This function searches and returns a widget by name, cast as specified type, if that widget is found and the type is correct.
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Widget * | getFirstWidget (PtrVector< Widget > *within_vector=NULL) |
| This function returns the first widget found in within_vector.
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Widget * | getLastWidget (PtrVector< Widget > *within_vector=NULL) |
| This function returns the last widget found in within_vector.
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void | elementsWereDeleted (PtrVector< Widget > *within_vector=NULL) |
| This function is called when screen is removed.
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bool | isMyChild (Widget *widget) const |
| This function checks if a widget is a child of the container.
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virtual bool | enableScreenPadding () const |
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| KartSelectionScreen (const char *filename) |
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virtual void | allPlayersDone () |
| Called when all players selected their kart.
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void | renumberKarts () |
| Called when number/order of karts changed, so that all will keep an up-to-date ID.
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bool | validateIdentChoices () |
| Checks identities chosen by players, making sure no duplicates are used.
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bool | validateKartChoices () |
| Checks karts chosen by players, making sure no duplicates are used.
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void | setKartsFromCurrentGroup () |
| Fill the ribbon with the karts from the currently selected group.
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void | playerConfirm (const int playerID) |
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void | updateKartStats (uint8_t widget_id, const std::string &selection) |
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void | updateKartWidgetModel (int widget_id, const std::string &selection, const irr::core::stringw &selectionText, float kart_color) |
| updates model of a kart widget, to have the good selection when the user validates
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void | addMultiplayerMessage () |
| Adds a message to the screen which indicates that players must press fire to join.
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void | removeMultiplayerMessage () |
| Remove the multiplayer message.
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virtual bool | isIgnored (const std::string &ident) const |
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void | addWidgetsRecursively (PtrVector< Widget > &widgets, Widget *parent=NULL) |
| This function adds a list of widgets recursively, effectively creating the hierarchy of widgets.
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PtrVector< GUIEngine::PlayerKartWidget, REF > | m_kart_widgets |
| Contains the custom widget shown for every player.
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bool | m_multiplayer |
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bool | m_from_overworld |
| Whether this screen is being visited from overworld or not.
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bool | m_go_to_overworld_next |
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bool | m_must_delete_on_back |
| To delete the screen if back is pressed.
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bool | m_game_master_confirmed |
| Stores whether any player confirmed their choice; then, some things are "frozen", for instance the selected kart group tab.
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GUIEngine::PlayerKartWidget * | m_removed_widget |
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GUIEngine::BubbleWidget * | m_multiplayer_message |
| Message shown in multiplayer mode.
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FocusDispatcher * | m_dispatcher |
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bool | m_resizable |
| True if this screen is resizable.
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PtrVector< Widget, HOLD > | m_widgets |
| the widgets in this screen
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Widget * | m_first_widget |
| AbstractTopLevelContainer is generally able to determine its first widget just fine, but in highly complex screens (e.g.
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Widget * | m_last_widget |
| AbstractTopLevelContainer is generally able to determine its last widget just fine, but in highly complex screens (e.g.
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static KartSelectionScreen * | m_instance_ptr = NULL |
| Stores a pointer to the current selection screen.
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static OfflineKartSelectionScreen * | singleton |
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